qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 1, D:1) a +0 dagger a stone (6, 3, D:1) a +0 helmet (7, 28, D:1) a +0 whip (22, 2, D:1) a +0 leather armour (23, 14, D:1) a +0 whip (24, 17, D:1) 6 stones (27, -21, D:1) a +2 dagger of draining (30, 18, D:1) a +0 robe (42, 35, D:1) 7 stones (43, 12, D:1) 3 stones (46, 18, D:1) a scroll of noise a scroll of magic mapping (49, 9, D:1) 7 stones (49, 15, D:1) a +0 hand axe (52, 7, D:1) a +0 whip (54, -3, D:1) a +0 whip (59, 20, D:1) a +0 club 4 stones (62, -9, D:1) 3 poisoned darts (71, 22, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 12, D:2) a +0 short sword 2 stones (8, 7, D:2) a book of Cantrips (19, -23, D:2) 4 stones (20, -8, D:2) a +0 leather armour (25, -22, D:2) a quokka corpse (skeletalised by now) (29, 12, D:2) a +0 club (30, 8, D:2) a +0 mace (31, -11, D:2) a scroll of noise (31, 12, D:2) a +0 ring mail (41, -22, D:2) a bat corpse (skeletalised by now)