qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -4, D:1) 7 stones (14, 0, D:1) 2 potions of lignification (15, -9, D:1) a +0 leather armour of willpower (20, -34, D:1) a +0 ring mail (20, -13, D:1) a +0 short sword (21, -10, D:1) a +0 short sword (25, -28, D:1) 5 poisoned darts (25, -2, D:1) a +0 ring mail (26, -28, D:1) 8 stones (38, -35, D:1) a +0 scale mail (42, -23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 5 stones (8, 6, D:2) a +0 club (15, 1, D:2) a +0 whip (20, -2, D:2) a +0 spear (20, -1, D:2) a +0 club (22, -5, D:2) a +0 club (22, -4, D:2) a +0 whip (23, -22, D:2) a +0 cloak (23, -4, D:2) a +0 flail (28, -12, D:2) a +0 club (29, 21, D:2) a +0 mace (29, 28, D:2) a +0 cloak (30, 24, D:2) a +0 robe (34, 10, D:2) a +0 scale mail (36, 8, D:2) a +0 club (39, -30, D:2) a +0 club (43, -2, D:2) a +0 club a +0 spear (43, -1, D:2) a +0 whip (43, 7, D:2) a +0 dagger (44, -2, D:2) a +0 whip 2 throwing nets (54, 0, D:2) a +0 falchion a +0 hand axe (54, 1, D:2) a potion of ambrosia Level 3 of the Dungeon [Shop] Huyvvif's Antique Weapon Boutique the +3 triple sword "Daeck" {flame, Str+8} (1306 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+8). the +3 long sword of Doom {freeze, *Slow rPois Dex+4} (811 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rPois: It protects you from poison. *Slow: It may slow you when you take damage. a +0 sling (34 gold) the +0 mace "Sarcophage" {holy, Dex+5} (526 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+5). a +2 hand axe of electrocution (448 gold) a +1 war axe of venom (257 gold) a +0 long sword (80 gold) the +8 Wrath of Trog {antimagic, *Rage Rampage} (1840 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (0, 0, D:3) a +0 whip (4, 24, D:3) a +0 club (6, 24, D:3) a +0 dagger (7, -4, D:3) a +0 scale mail (10, 20, D:3) a wand of quicksilver (5) (11, 31, D:3) a +0 spear (12, 9, D:3) 5 stones (17, 28, D:3) a +0 leather armour (20, 11, D:3) a +0 short sword (21, 9, D:3) a +0 dagger a +0 robe (22, 7, D:3) a +0 quarterstaff (24, 30, D:3) 3 stones (25, 37, D:3) 5 stones (29, 41, D:3) a +0 whip (34, 30, D:3) a +1 whip of flaming 3 stones (39, 34, D:3) a +0 club 4 stones (41, 31, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) a potion of lignification (31, -8, D:4) a +0 club (34, -12, D:4) 6 stones (37, 33, D:4) 4 stones (38, 20, D:4) 5 poisoned darts (47, 2, D:4) a +0 club (47, 30, D:4) a +0 leather armour (49, 25, D:4) a +0 whip a +0 leather armour (50, 8, D:4) a +0 ring mail (51, -10, D:4) a +0 chain mail (59, 30, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a wand of mindburst (12) (9, -3, D:5) a +4 ring of slaying {mikee} (13, 15, D:5) a +2 helmet (14, -3, D:5) a +0 whip (18, 47, D:5) a +0 club a wand of flame (16) (26, 7, D:5) a wand of flame (16) (26, 8, D:5) a +0 flail (28, 7, D:5) a +0 buckler (32, -1, D:5) a +0 leather armour (32, 31, D:5) a +0 short sword (39, 32, D:5) a +0 spear (40, 36, D:5) a +0 dagger (43, 31, D:5) a +0 chain mail (45, 23, D:5) a +3 war axe (48, 2, D:5) 3 stones (50, 13, D:5) Great Wizards, Vol. VII (51, 42, D:5) a potion of degeneration (55, 23, D:5) a +0 falchion a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +2 war axe of venom (2, -5, D:6) 5 stones (4, -36, D:6) a potion of ambrosia (7, -7, D:6) a +0 cloak (24, 0, D:6) a staff of cold (30, -22, D:6) a +0 mace (31, 9, D:6) a wand of roots (6) (36, -5, D:6) a wand of roots (9) (36, -1, D:6) 2 stones (41, -13, D:6) a +0 leather armour (48, 14, D:6) 5 stones (50, -34, D:6) 4 stones (53, -27, D:6) a wand of roots (3) (59, -32, D:6) the +3 ring mail of Hiesecamm {Int+4} Int: It affects your intelligence (+4). Level 7 of the Dungeon (0, 0, D:7) a +3 spear a +0 robe (0, 3, D:7) a +6 mace a +0 robe (2, 5, D:7) a +0 flail a +0 robe (10, 8, D:7) a +0 whip (15, 18, D:7) a scroll of vulnerability (17, 5, D:7) a scroll of poison (18, 11, D:7) a +0 falchion a +0 dagger a +0 flail a +0 flail a +0 scale mail (18, 18, D:7) 8 stones (19, 11, D:7) a +0 dagger a +0 robe (22, -14, D:7) a +0 short sword a +0 ring mail (23, -10, D:7) a +0 mace a +0 dagger (29, -11, D:7) a +1 leather armour of fire resistance (30, 25, D:7) a +0 short sword (34, -19, D:7) a +0 club (35, -18, D:7) a +0 dagger a +0 robe a +0 mace (44, -2, D:7) a +0 hand axe a +0 leather armour (49, 15, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a wand of quicksilver (11) (1, -9, D:8) a killer bee corpse (2, -9, D:8) a killer bee corpse (3, -16, D:8) a scroll of identify (3, -9, D:8) a killer bee corpse (3, 1, D:8) a +0 ring mail (4, -9, D:8) a yak corpse (4, -8, D:8) a +0 dagger a potion of curing a kobold corpse (5, -8, D:8) a +2 dagger of venom (still there?) 3 stones (still there?) a kobold corpse (still there?) (8, -11, D:8) a +0 long sword (10, -13, D:8) a potion of mutation (11, -12, D:8) an amulet of faith (15, -11, D:8) a scroll of immolation (22, -3, D:8) a +0 sling the Ecumenical Temple