qw Level 1 of the Dungeon (0, 0, D:1) 2 potions of invisibility a +0 robe (13, -16, D:1) a +0 leather armour (20, -36, D:1) a +0 whip (22, -21, D:1) a +0 dagger (22, -3, D:1) a +0 club (22, 5, D:1) a +0 robe (27, 12, D:1) a +0 whip 2 stones (31, -30, D:1) 6 curare-tipped darts (31, -3, D:1) a +1 dagger (39, 5, D:1) a +0 robe (45, -10, D:1) 2 stones (48, 5, D:1) a +0 whip (49, 5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a scroll of amnesia (3, -3, D:2) a +0 long sword (6, 2, D:2) a +0 short sword (7, 1, D:2) a +0 whip (14, 6, D:2) a +0 club (15, 10, D:2) a +0 whip (21, 15, D:2) a bat corpse (26, 12, D:2) a +0 dagger (27, -18, D:2) a +0 ring mail (30, 12, D:2) a bat corpse (skeletalised by now) (32, -23, D:2) 6 stones (33, 20, D:2) a +0 flail a +0 whip a +0 flail a gnoll skeleton a gnoll skeleton a gnoll skeleton (36, 19, D:2) a +2 flail of protection (38, 3, D:2) a Grand Grimoire (40, -24, D:2) a +0 robe (41, 17, D:2) a +0 club (42, 12, D:2) a +0 club a +0 leather armour (42, 20, D:2) a jackal skeleton (44, 8, D:2) a +0 scale mail (51, -9, D:2) a +0 hammer (53, -19, D:2) a +0 robe