Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 12038752837686412247 76 qw the Chopper (level 4, 0/36 HPs) Began as a Barachi Chaos Knight on Sept 4, 2022. Succumbed to an orange demon's poison ... on level 2 of the Dungeon. The game lasted 00:00:42 (1966 turns). qw the Chopper (Barachi Chaos Knight) Turns: 1966, Time: 00:00:42 Health: 0/36 AC: 4 Str: 15 XL: 4 Next: 32% Magic: 4/4 EV: 6 Int: 12 God: Gold: 135 SH: 0 Dex: 12 Spells: 3/3 levels left rFire . . . SeeInvis . Y - +0 hand axe (chaos) rCold . . . Faith . (no shield) rNeg . . . Spirit . l - +0 chain mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -27), spiked, corroded, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 135 gold pieces. Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Skills: - Level 3.6 Fighting + Level 5.5 Axes - Level 2.4 Armour - Level 1.1 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 flail Y - a +0 hand axe of chaos (weapon) Missiles i - 4 boomerangs (quivered) Armour f - the +1 ring mail of the Saviour {Slay+3} (You found it on level 2 of the Dungeon) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). h - a +0 pair of gloves l - a +0 chain mail (worn) Scrolls b - a scroll of identify {unknown} Potions d - a potion of might {unknown} e - a potion of degeneration {unknown} g - a potion of heal wounds {unknown} j - a potion of flight {unknown} k - a potion of cancellation {unknown} m - a potion of lignification {unknown} Miscellaneous c - a piece from Xom's chessboard (15/15) Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Enter note: You now have 135 gold pieces (gained 6). j - a metallic coppery potion A dart slug comes into view. The dart slug launches a dart at you. The slug dart misses you. You see here 11 gold pieces. 1885 ||| Stepping ~*~*~tactically~*~*~ (hiding). 1886 ||| Stepping ~*~*~tactically~*~*~ (hiding). 1887 ||| Stepping ~*~*~tactically~*~*~ (hiding). 1888 ||| Stepping ~*~*~tactically~*~*~ (hiding). You start waiting. A dart slug is nearby! You hit the dart slug but do no damage. The dart slug bites you but does no damage. You slash the dart slug! Lightning courses through the dart slug! You kill the dart slug! You start waiting. You hear Xom's maniacal laughter. A quasit comes into view. You barely miss the rust devil. You miss the crimson imp. You barely miss the hellwing. You hit the rust devil but do no damage. You hit the crimson imp but do no damage. The crimson imp seems to speed up. You hit the hellwing. The hellwing convulses. The crimson imp hits you. The orange demon stings you from afar! You are lethally poisoned! The orange demon poisons you! The hellwing hits you! The hellwing hits you. The rust devil hits you. The rust devil corrodes you! The crimson imp blinks! The red devil hits you from afar with a +0 trident! Barbed spikes become lodged in your body. You closely miss the hellwing. The hellwing is lightly wounded. You hit the hellwing but do no damage. The hellwing resists with almost no effort. You miss the ufetubus. You barely miss the rust devil. You hit the shadow imp. You hit the white imp. You completely miss the sun demon. You barely miss the crimson imp. You die... #.#.# #.#.## #..... ####### ##...## ##.....## ###.....# ##.......###...#...# #..4.4.......###...# #.555ยค.....### #.... #54@4.....## #.... #.534)....# #.... #4.5...PP.PP #...# #.......$$$.. #...# #......P$$$P........ #......P$$5P#....... #......P..P.#.[..... #.........### ...... ##.......## You could see a sun demon (summoned), an orange demon (summoned), 2 hellwings, 2 rust devils, a red devil (summoned), a quasit (summoned), 2 crimson imps, a white imp (summoned), 2 shadow imps and an ufetubus (summoned). Vanquished Creatures 3 gnolls 3 dart slugs 4 endoplasms (D:1) 3 giant cockroaches (D:1) 3 goblins 4 hobgoblins (D:1) 5 jackals (D:1) A kobold (D:1) 2 quokkas 4 ball pythons A bat (D:1) A frilled lizard (D:1) 5 rats (D:1) 39 creatures vanquished. Vanquished Creatures (others) 6 toadstools (D:2) 6 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Barachi Chaos Knight began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | 0 ||| qw: Version: 0.1-a-103-gd6f5d3a 0 | D:1 | 0 ||| qw: Game counter: 5742 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 0 | D:1 | Fell from the grace of Xom 43 | D:1 | Reached XP level 2. HP: 17/24 MP: 2/2 140 | D:1 | Reached skill level 4 in Axes 180 | D:1 | XOM: torment (13/24 hp) 526 | D:1 | 526 ||| Stepping ~*~*~tactically~*~*~ (stealth). 641 | D:1 | 641 ||| Stepping ~*~*~tactically~*~*~ (stealth). 644 | D:1 | 644 ||| Stepping ~*~*~tactically~*~*~ (stealth). 695 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 702 | D:1 | 702 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1088 | D:1 | XOM: summons 2 hostile shadow creatures 1257 | D:1 | 1257 ||| UPGRADING to +0 chain mail. 1267 | D:1 | 1267 ||| DROPPING +2 leather armour. 1268 | D:1 | 1268 ||| READING scroll labelled MAEZ EXZUNOR. 1269 | D:1 | 1269 ||| READING scroll labelled XINENWUMUV. 1270 | D:1 | 1270 ||| READING scroll labelled HEARPH ZIBBACO. 1308 | D:2 | 1308 ||| STAIRDANCE 1315 | D:1 | Reached skill level 5 in Axes 1473 | D:1 | 1473 ||| DROPPING +0 club. 1477 | D:2 | 1477 ||| STAIRDANCE 1485 | D:2 | Reached XP level 4. HP: 31/36 MP: 4/4 1485 | D:2 | 1485 ||| STAIRDANCE 1525 | D:2 | 1525 ||| Stepping ~*~*~tactically~*~*~ (hiding). 1526 | D:2 | 1526 ||| Stepping ~*~*~tactically~*~*~ (hiding). 1536 | D:2 | 1536 ||| FLEEEEING. 1539 | D:2 | 1539 ||| STAIRDANCE 1658 | D:2 | 1658 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1659 | D:2 | 1659 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1672 | D:2 | 1672 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1676 | D:2 | 1676 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1705 | D:2 | Identified the +1 ring mail of the Saviour {Slay+3} 1718 | D:2 | 1718 ||| Stepping ~*~*~tactically~*~*~ (hiding). 1885 | D:2 | 1885 ||| Stepping ~*~*~tactically~*~*~ (hiding). 1886 | D:2 | 1886 ||| Stepping ~*~*~tactically~*~*~ (hiding). 1887 | D:2 | 1887 ||| Stepping ~*~*~tactically~*~*~ (hiding). 1888 | D:2 | 1888 ||| Stepping ~*~*~tactically~*~*~ (hiding). 1963 | D:2 | XOM: summons 14 hostile demons 1964 | D:2 | Noticed a sun demon 1964 | D:2 | Noticed a rust devil 1964 | D:2 | Noticed a hellwing 1964 | D:2 | Noticed a hellwing 1964 | D:2 | Noticed a rust devil 1964 | D:2 | Noticed an orange demon 1964 | D:2 | Noticed a red devil 1965 | D:2 | HP: 6/36 [red devil/+0 trident[Xom] (8)] 1966 | D:2 | Succumbed to an orange demon's poison Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_cross, chequers_serial_rivers_small_3, st_stairs_7 D:2: layout_rooms, minmay_gold_behind_fungi Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 4 5 | 5.5 Fighting | | 3.6 Armour | | 2.4 Dodging | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 100 | 14 || 114 Throw: Boomerang | 11 | 5 || 16 Invok: Renounce Religion | 1 | || 1 Use: Scroll | 3 | || 3 Stab: Paralysed | 1 | || 1 Armor: Leather armour | 32 | || 32 Chain mail | 2 | 5 || 7 Dodge: Dodged | 63 | 2 || 65 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 103 | 6 | 5.5 | 36 | 3 | 7.7 +---------+---------+-------+---------+---------+------- D:1 | 75 | 6 | 7.4 | 29 | 3 | 9.4 D:2 | 28 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------