qw Level 1 of the Dungeon (0, 0, D:1) 5 poisoned darts (1, 22, D:1) a +0 dagger (9, -17, D:1) a +0 leather armour (17, -10, D:1) a +0 dagger (43, 10, D:1) a +0 club (50, -16, D:1) a +0 whip (50, -14, D:1) a +0 dagger (53, 16, D:1) a +0 club (54, 26, D:1) 4 stones (57, -14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 5 stones (4, 5, D:2) a +0 club a goblin skeleton (5, 8, D:2) a +0 dagger (5, 18, D:2) a +0 sling a +0 club (5, 20, D:2) the +6 sling of Ambiguity {venom, Drain +Blink Int+4 Dex+2} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. (11, -7, D:2) a bat skeleton a ball python skeleton (30, -14, D:2) a rat corpse (31, 14, D:2) 3 curare-tipped darts