qw Level 1 of the Dungeon (0, 0, D:1) 6 stones (6, 27, D:1) a +0 dagger (6, 30, D:1) a +0 sling (7, -1, D:1) a +0 club (15, 1, D:1) a +0 whip (18, 13, D:1) a +0 animal skin (22, 1, D:1) a +0 robe (27, 16, D:1) a +0 hand axe (30, -8, D:1) a +0 dagger (32, -6, D:1) a +0 dagger (44, 8, D:1) a +0 dagger (45, 15, D:1) a +0 club (50, 9, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 3, D:2) a +0 sling (9, -6, D:2) a +0 ring mail (12, -4, D:2) 3 stones (24, 9, D:2) a +0 short sword (27, -6, D:2) a +0 short sword a stone (28, -29, D:2) a wand of iceblast (7) (29, -22, D:2) a +0 robe (31, -17, D:2) a potion of lignification a +0 ring mail (33, 9, D:2) a +0 dagger 2 stones (36, -3, D:2) a +0 robe (36, -2, D:2) a +0 robe (43, -6, D:2) a +0 short sword (44, -28, D:2) 7 stones (44, -7, D:2) a +0 dagger (45, 6, D:2) a +0 club (49, -21, D:2) a +0 dagger (50, -23, D:2) a +2 dagger of venom (54, -26, D:2) the -1 helmet of Impatience {rElec} rElec: It insulates you from electricity. (54, -16, D:2) a +0 leather armour (58, -19, D:2) a +0 club Level 3 of the Dungeon (10, -11, D:3) a +0 dagger (11, -2, D:3) 6 large rocks (14, -20, D:3) a +0 club (15, 0, D:3) a +0 club (19, -7, D:3) a +0 short sword 3 stones (19, 6, D:3) a +0 robe (27, -13, D:3) 5 stones (32, -17, D:3) 8 stones (32, -9, D:3) a +0 short sword (32, 5, D:3) 3 poisoned darts (33, -24, D:3) a +0 trident (40, -29, D:3) a scroll of poison (44, -29, D:3) a potion of brilliance a potion of degeneration Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (2, 14, D:4) a +0 flail a +0 leather armour (2, 15, D:4) a +0 club (2, 16, D:4) a +0 trident (3, 16, D:4) a +1 dagger of venom (3, 17, D:4) a +0 whip (3, 24, D:4) a +0 whip (6, 11, D:4) a +0 club (6, 12, D:4) a +0 mace (13, 17, D:4) a +0 scale mail (19, 12, D:4) a +0 short sword (21, 1, D:4) a +0 mace (28, 26, D:4) a +0 club (29, 2, D:4) a +0 whip (33, 29, D:4) 9 stones (33, 41, D:4) a +0 shortbow (34, 38, D:4) 2 poisoned darts a +0 club a +0 leather armour a +0 trident (35, 38, D:4) a +0 dagger a +0 leather armour a +0 club (35, 39, D:4) a +0 dagger (35, 42, D:4) a +0 scale mail a +0 falchion (35, 43, D:4) a +0 hand axe a +1 hand axe (36, 38, D:4) a +0 hand axe (36, 40, D:4) a +0 whip (38, 38, D:4) a +0 short sword (39, 9, D:4) a +0 flail (40, 23, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (1, 6, D:5) a +0 leather armour a +0 club (5, -19, D:5) a stone (10, -13, D:5) a +0 short sword 2 stones a +0 dagger 4 poisoned darts a +0 dagger a curare-tipped dart a +0 whip (13, -22, D:5) a +0 sling (18, -10, D:5) a +0 ring mail (25, -4, D:5) a river rat corpse (skeletalised by now) (26, 2, D:5) a +0 shortbow 3 poisoned darts a +0 robe a centaur corpse (skeletalised by now) (28, 4, D:5) 2 throwing nets (31, 3, D:5) a +0 giant spiked club (35, 6, D:5) a river rat corpse (37, 15, D:5) 6 stones (38, 13, D:5) a quokka corpse (40, 4, D:5) a river rat corpse (41, 3, D:5) a hell rat corpse (42, 5, D:5) a river rat corpse (42, 6, D:5) a river rat corpse a hell rat corpse (44, 6, D:5) a river rat corpse (44, 9, D:5) 7 stones (45, 1, D:5) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. (unseen)