qw Level 1 of the Dungeon [Shop] Tuquhoos's Antique Weapon Boutique the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} (1765 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. a +0 sling (37 gold) a +0 spear (75 gold) the +9 morningstar of the Assorted Prophets {spect, *Noise rN+ Str+9 Int-5} (1777 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+9). Int: It affects your intelligence (-5). rN: It protects you from negative energy. *Noise: It may make noises in combat. a +0 mace (75 gold) a +0 whip (62 gold) a +0 short sword (75 gold) a +0 short sword of protection (140 gold) (0, 0, D:1) 2 stones (9, -19, D:1) a +0 dagger (11, -29, D:1) a +1 dagger (17, -10, D:1) a +0 club (21, -29, D:1) a +0 dagger (23, -1, D:1) a +0 dagger (35, 1, D:1) a scroll of noise 2 potions of invisibility (41, -21, D:1) a +0 club (57, -35, D:1) a +0 dagger (58, -11, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a staff of conjuration (4, -32, D:2) 6 stones (11, -37, D:2) a +0 dagger (14, -37, D:2) 6 stones (20, -3, D:2) a +0 sling (21, -33, D:2) a potion of attraction a scroll of amnesia a +0 leather armour (36, -28, D:2) a +0 robe (37, -32, D:2) a +0 club Level 3 of the Dungeon (4, -6, D:3) a +0 club (28, -2, D:3) a +0 short sword a +0 short sword a +0 whip 7 stones (29, 0, D:3) a +0 dagger a stone (30, -1, D:3) a +0 short sword 4 stones a +1 short sword of venom (36, -1, D:3) a +0 spear (38, -12, D:3) a +0 ring mail (39, -6, D:3) a +0 hand axe (40, -3, D:3) a +0 mace (40, 21, D:3) the +1 ring mail "Tohauntesk" {Contam rElec Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (42, -18, D:3) a +0 flail (44, -10, D:3) a staff of death (44, 0, D:3) a +0 dagger 2 stones (47, -19, D:3) a +0 club (51, -22, D:3) a wand of quicksilver (3) (53, -32, D:3) 2 stones (56, 0, D:3) a +0 club (58, -22, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +2 vorpal war axe (16, 1, D:4) a +0 leather armour (19, -1, D:4) 9 stones (29, -41, D:4) a +0 flail (31, -43, D:4) a +0 rapier a +0 leather armour (36, -15, D:4) 5 stones (37, -23, D:4) a +0 short sword a stone (37, 3, D:4) a +0 dagger 3 stones (40, -27, D:4) a book of Iron (40, -18, D:4) 2 stones (42, -15, D:4) a +0 club (54, -5, D:4) an Everburning Encyclopedia (58, -34, D:4) a +0 mace (58, -30, D:4) a +0 vorpal quarterstaff (58, 2, D:4) a +0 whip a gnoll corpse (58, 3, D:4) a +0 flail a gnoll corpse (59, 4, D:4) a +0 spear a gnoll corpse (60, 4, D:4) a +0 dagger a goblin corpse (61, -5, D:4) a +0 leather armour (61, -2, D:4) a potion of magic (63, 2, D:4) a +0 whip a gnoll corpse (65, -28, D:4) a scroll of immolation (67, 5, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 club the Ecumenical Temple