qw Level 1 of the Dungeon (11, 9, D:1) 4 gold pieces (11, 14, D:1) a +1 dagger (15, 18, D:1) 4 stones (17, 5, D:1) a +1 short sword of electrocution 2 stones (19, 10, D:1) a +0 sling (26, -2, D:1) 5 stones (27, 6, D:1) a +0 short sword (37, 4, D:1) 2 potions of invisibility a +0 robe (39, 21, D:1) a +0 rapier (45, 13, D:1) a +0 sling (52, -9, D:1) a +0 dagger (61, 38, D:1) a +0 dagger a +0 club Level 2 of the Dungeon (18, 2, D:2) a +0 ring mail (19, -11, D:2) a +0 spear (20, -26, D:2) 7 stones (20, -16, D:2) a +0 pair of gloves (23, 12, D:2) a +0 leather armour (26, 17, D:2) a +0 club (27, 0, D:2) a wand of iceblast (5) (27, 23, D:2) a +0 leather armour (31, -15, D:2) a +0 club a +0 dagger (34, 18, D:2) a +0 dagger (54, -6, D:2) a +0 leather armour (58, 0, D:2) the +8 glaive of Fimbulwinter {holy, rPois rC+ Will+} It has been blessed by the Shining One to cause great damage to the undead and demons. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. Level 3 of the Dungeon (0, 0, D:3) a +0 sling (5, 6, D:3) a rat corpse (skeletalised by now) (15, 19, D:3) 6 stones (23, 14, D:3) a quokka corpse (skeletalised by now) (35, 12, D:3) a +0 short sword a +0 ring mail (40, 10, D:3) a bat corpse (53, 32, D:3) 3 stones (56, 14, D:3) a +0 flail a +0 club a gnoll corpse