Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 1001365099132686141 42 qw the Sneak (level 3, -5/29 HPs) Began as a Ghoul Enchanter on Sept 6, 2022. Slain by Terence ... wielding a +0 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:48 (2709 turns). qw the Sneak (Ghoul Enchanter) Turns: 2709, Time: 00:00:49 Health: -5/29 AC: 3 Str: 13 XL: 3 Next: 54% Magic: 4/4 EV: 12 Int: 10 God: Gold: 88 SH: 0 Dex: 9 Spells: 5/5 levels left rFire . . . SeeInvis . h - +0 short sword (vamp) rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois inf Reflect . a - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 111 gold pieces. You spent 23 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Skills: - Level 2.0 Fighting - Level 0.8 Short Blades + Level 2.0 Axes - Level 1.7 Dodging - Level 3.2 Stealth - Level 1.7 Spellcasting - Level 2.4 Hexes You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 30% 2 Confusing Touch Hex 5% N/A 34% 3 Tukima's Dance Hex 5% N/A 34% 3 Dazzling Flash Conj/Hex 6% N/A 52% 3 Inventory: Hand Weapons h - a +0 vampiric short sword (weapon) Missiles g - 3 boomerangs (quivered) Armour a - a +0 helmet (worn) b - a +0 robe (worn) e - a +0 ring mail Jewellery c - a ring of wizardry k - an amulet of the acrobat Scrolls f - 4 scrolls of identify {unknown} Potions d - 3 potions of lignification {unknown} i - a potion of heal wounds {unknown} j - a potion of magic {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Message History You hit Terence but do no damage. Terence is lightly wounded. Terence misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +0 flail of protection. You hit Terence but do no damage. Terence is lightly wounded. Terence completely misses you. You barely miss Terence. Terence is lightly wounded. Terence hits you but does no damage. You completely miss Terence. Terence is lightly wounded. Terence closely misses you. You closely miss Terence. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence closely misses you. You closely miss Terence. Terence is lightly wounded. Terence closely misses you. You closely miss Terence. Terence is lightly wounded. Terence hits you with a +0 flail of protection. You closely miss Terence. Terence is lightly wounded. Terence hits you with a +0 flail of protection! You hit Terence but do no damage. Terence is lightly wounded. Terence misses you. Terence hits you but does no damage. You completely miss Terence. Terence is lightly wounded. Terence hits you with a +0 flail of protection! You die... #.......#.(#.###.# #.......#..#...#.# #..........###.#.# #......<...# #.#.# #####......###.#.# #..........#.# #.....######.# #######'##.# #.# #.@...#.##.# #.# #@###.#.##.# #.. #. #.#.##.# ### #. #.#.##.# #. #....#.# ## ######.# You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs 3 endoplasms (D:1) A giant cockroach (D:2) 4 goblins 2 hobgoblins 2 jackals (D:2) A kobold (D:2) A quokka (D:1) 2 ball pythons (D:2) A frilled lizard (D:2) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Ghoul Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.1-a-107-g9ff403c 0 | D:1 | 0 ||| qw: Game counter: 6039 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 73 | D:1 | HP: 3/14 [frozen (1)] 74 | D:1 | HP: 1/14 [frozen (2)] 76 | D:1 | Reached skill level 1 in Axes 422 | D:1 | Reached skill level 1 in Fighting 422 | D:1 | Reached XP level 2. HP: 7/23 MP: 3/3 711 | D:1 | Found Zyaj's Antique Weapon Emporium. 715 | D:1 | 715 ||| BUYING club (23 gold). 715 | D:1 | Bought a club for 23 gold pieces 715 | D:1 | 715 ||| SHOPLISTING fine long sword (195 gold, have 10). 715 | D:1 | 715 ||| SHOPLISTING glowing long sword (149 gold, have 10). 715 | D:1 | 715 ||| SHOPLISTING glowing mace (138 gold, have 10). 715 | D:1 | 715 ||| SHOPLISTING rapier (92 gold, have 10). 715 | D:1 | 715 ||| SHOPLISTING runed scimitar (161 gold, have 10). 715 | D:1 | 715 ||| SWAPPING to +0 club. 716 | D:1 | 716 ||| DROPPING +1 dagger. 834 | D:1 | Found a faded altar of an unknown god. 1635 | D:1 | 1635 ||| UPGRADING to +0 helmet. 1640 | D:1 | 1640 ||| READING scroll labelled VURPHI SANOE. 1645 | D:1 | 1645 ||| READING scroll labelled ORUCYE ALESOAJ. 1646 | D:1 | 1646 ||| READING scroll labelled MISOOL WEHOMO. 1647 | D:1 | 1647 ||| READING scroll labelled DALORE VUSYFA. 1648 | D:1 | 1648 ||| READING scroll labelled WEUMER TIRE. 1649 | D:1 | 1649 ||| READING scroll labelled YLETYUF MYBLOV. 1650 | D:1 | 1650 ||| DRINKING 2 cyan potions. 1651 | D:1 | 1651 ||| DROPPING 2 potions of invisibility. 1652 | D:1 | 1652 ||| DROPPING potion of flight. 1689 | D:2 | 1689 ||| STAIRDANCE 1877 | D:2 | 1877 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1879 | D:2 | 1879 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1892 | D:2 | Reached XP level 3. HP: 24/28 MP: 4/4 1988 | D:2 | 1988 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 1989 | D:2 | 1989 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 1990 | D:2 | 1990 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 1991 | D:2 | 1991 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 2236 | D:2 | 2236 ||| SWAPPING to +0 rapier. 2237 | D:2 | 2237 ||| DROPPING +1 club. 2266 | D:2 | 2266 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2271 | D:2 | 2271 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2273 | D:2 | 2273 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2281 | D:2 | 2281 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2285 | D:2 | 2285 ||| SWAPPING to +0 vampiric short sword. 2286 | D:2 | 2286 ||| DROPPING +0 rapier. 2292 | D:2 | 2292 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2293 | D:2 | 2293 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2295 | D:2 | 2295 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2296 | D:2 | 2296 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2297 | D:2 | 2297 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2303 | D:2 | 2303 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2690 | D:2 | Noticed Terence 2707 | D:2 | HP: 3/29 [Terence/+0 flail of protection (7)] 2709 | D:2 | Slain by Terence Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, serial_shops, shop, chequers_ecumenical_altar_island, minmay_misc_feat_four_crosses, minmay_stone_trees_small D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 1 2 | 2.0 Fighting | 1 2 | 2.0 Short Blades | | 0.8 Dodging | | 1.7 Stealth | | 3.2 Spellcasting | | 1.7 Hexes | | 2.4 Action || total -------------------------++------- Melee: Dagger || 26 Club || 60 Short sword || 55 Rapier || 4 Throw: Boomerang || 6 Use: Scroll || 6 Potion || 1 Armor: Robe || 27 Dodge: Dodged || 79 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 60 | 0 | 0.0 | 24 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 17 | 0 | 0.0 | 8 | 0 | 0.0 D:2 | 43 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+-------