qw Level 1 of the Dungeon [Shop] Meul's Antique Armour Shoppe a +0 ring mail (108 gold) a +0 leather armour (54 gold) the +1 ring mail of Benevolence {Dex+4} (658 gold) Dex: It affects your dexterity (+4). a +0 ring mail (108 gold) a +0 ring mail (108 gold) the +1 pair of gloves of the Fresh God {rF++} (918 gold) rF: It greatly protects you from fire. (0, 0, D:1) 2 poisoned darts (3, 8, D:1) a +0 club (5, -9, D:1) a +0 club (12, 31, D:1) a +0 sling (20, 14, D:1) 6 stones (21, 14, D:1) a +0 club 4 poisoned darts a +0 club (22, 14, D:1) a +0 dagger (27, 26, D:1) a +0 short sword (28, 16, D:1) 3 stones (30, 18, D:1) a +0 ring mail (46, 15, D:1) 4 large rocks (49, 23, D:1) a +0 scale mail Level 2 of the Dungeon (3, -14, D:2) 5 stones (3, -8, D:2) a +0 dagger (6, -25, D:2) a +0 scale mail (8, -9, D:2) 9 stones (10, -24, D:2) a +0 leather armour (14, -20, D:2) a +0 club (21, -27, D:2) a +0 club (23, -22, D:2) 5 stones (31, -3, D:2) a potion of brilliance (32, -16, D:2) a +0 short sword a +0 scale mail (32, -4, D:2) a +0 buckler (34, 7, D:2) a +0 dagger (34, 8, D:2) a wand of polymorph (5) (37, 5, D:2) a potion of flight (45, -20, D:2) 8 stones (47, 8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger of draining (3, -14, D:3) a +0 club 6 poisoned darts (5, 12, D:3) a +2 ring mail of poison resistance (10, -5, D:3) a +0 robe (35, 4, D:3) a +0 dagger (41, -9, D:3) a book of Spatial Translocations (45, 20, D:3) 6 stones (50, 6, D:3) a potion of flight (55, -2, D:3) a +1 dagger of speed a +0 leather armour a wand of mindburst (8) (57, -13, D:3) a scroll of fear Level 4 of the Dungeon (0, 0, D:4) 5 stones (6, -4, D:4) a +0 whip (24, -4, D:4) a +0 club (26, -9, D:4) a +0 leather armour (28, -8, D:4) a +0 whip a +0 whip a +0 chain mail (29, -16, D:4) a +0 leather armour (29, -8, D:4) a +0 short sword a +0 chain mail a +0 falchion (30, -8, D:4) a +0 trident (34, -45, D:4) a +0 dagger (35, 2, D:4) a +0 rapier (36, -27, D:4) a +0 club (45, -41, D:4) a +0 flail (48, -41, D:4) a +0 club (52, -40, D:4) a scroll of silence (55, -33, D:4) a scroll of amnesia a scroll of noise a +6 ring of intelligence an orb of mayhem (59, 0, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 leather armour (0, 1, D:5) a +0 short sword (1, 0, D:5) a +0 club a +0 leather armour a +1 dagger of venom a +0 robe (3, 2, D:5) a +0 flail (12, 15, D:5) a +0 halberd (12, 16, D:5) a +0 whip (13, 16, D:5) a +0 whip (18, 22, D:5) a +0 mace (19, 11, D:5) 5 poisoned darts (21, 1, D:5) a wand of quicksilver (5) (29, 35, D:5) a +0 dagger (33, 28, D:5) a potion of degeneration a potion of invisibility (35, 26, D:5) 3 poisoned darts Level 6 of the Dungeon (4, 8, D:6) a +0 long sword (17, 50, D:6) a +0 hand axe (19, 40, D:6) a wand of paralysis (15) (24, 1, D:6) a +0 dagger 3 stones a +0 ring mail (24, 2, D:6) a +0 hand axe a scroll of fear a +0 flail (34, 15, D:6) a +0 trident a +0 leather armour a +0 dagger (38, 23, D:6) 7 stones (38, 53, D:6) a scroll of fear (39, 46, D:6) a +0 long sword (39, 57, D:6) a potion of flight (42, 42, D:6) a +0 spear a +2 vorpal mace a +0 flail (42, 43, D:6) a +0 leather armour a +0 mace (44, 29, D:6) a +0 hand axe a +0 whip (45, 30, D:6) a +0 dagger a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a stone (2, -4, D:7) a stone (3, -4, D:7) a potion of ambrosia (3, -1, D:7) 5 large rocks (4, -3, D:7) 3 large rocks (5, -3, D:7) a stone (5, 0, D:7) a stone (7, 32, D:7) 5 stones (9, 21, D:7) a +0 quarterstaff (14, 20, D:7) 6 stones (15, 17, D:7) a +0 dagger a +0 leather armour of willpower (18, 9, D:7) a potion of brilliance (19, 9, D:7) a +0 scale mail a +0 dagger (20, -13, D:7) a +0 shortbow (21, 4, D:7) a book of the Moon (27, 1, D:7) a +0 shortbow (29, 6, D:7) a +0 spear (31, 8, D:7) a +0 leather armour a +0 club (32, 7, D:7) a +0 whip a +0 halberd (32, 8, D:7) a +0 trident (32, 9, D:7) a +0 flail a +2 antimagic flail (35, -13, D:7) a potion of brilliance (42, 28, D:7) the +9 sling of the Changing Scorpion {flame, rElec rPois Will+ Int+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (45, 18, D:7) a +0 whip (50, -25, D:7) a manual of Evocations (52, -13, D:7) 5 large rocks (52, 19, D:7) a +0 ring mail (52, 25, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a yak corpse (skeletalised by now) (13, -45, D:8) a +3 shortbow (14, -7, D:8) 3 stones (21, -50, D:8) a +0 bardiche (25, -24, D:8) 8 gold pieces (26, -22, D:8) the +6 scimitar "Muzxa" {vorpal, MP+9 SInv} It inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (unseen) (27, -6, D:8) a +0 dagger a +0 short sword a +0 short sword a +0 whip a +0 short sword 12 stones a +0 whip 18 poisoned darts (28, -23, D:8) a +0 scale mail (29, -29, D:8) 3 stones (31, -23, D:8) 2 atropa-tipped darts (38, -38, D:8) a +0 mace (42, -39, D:8) a +0 leather armour a +0 hand axe a +0 mace (43, -39, D:8) a +0 dagger a +0 leather armour a +0 club a +0 robe a +0 dagger (44, -39, D:8) a +0 club (44, -37, D:8) 8 stones (47, -32, D:8) 3 poisoned darts (48, -25, D:8) a +0 leather armour a +2 dagger of electrocution (51, -31, D:8) a scroll of amnesia (51, -23, D:8) a +0 dagger (51, -16, D:8) a +0 flail a +0 whip (52, -16, D:8) a +0 robe a +0 dagger (57, -51, D:8) a scroll of vulnerability (58, -6, D:8) a +0 short sword (61, -51, D:8) a +0 dagger the Ecumenical Temple (7, -4, Temple) an amulet of guardian spirit Level 1 of the Lair of Beasts (0, 0, Lair:1) a basilisk corpse (13, 6, Lair:1) a dream sheep corpse