qw Level 1 of the Dungeon (0, 0, D:1) 4 datura-tipped darts (1, -2, D:1) a +0 rapier (6, -12, D:1) a +0 club (8, 3, D:1) a +0 club a +0 dagger of speed a +0 club (10, -14, D:1) a +0 robe (16, -14, D:1) a +0 animal skin (21, -1, D:1) a +0 falchion (25, 0, D:1) a +0 dagger (31, 9, D:1) a +0 short sword (37, -7, D:1) 6 stones (39, -13, D:1) a +0 sling (39, -11, D:1) a +0 club (40, -17, D:1) a +0 club (41, -12, D:1) 4 stones (46, -31, D:1) a book of the Hunter Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 5 stones (8, 7, D:2) a book of Vapours (26, -26, D:2) a +0 dagger 6 stones a +0 dagger (29, 4, D:2) a +0 dagger (32, 9, D:2) a +0 whip (41, -13, D:2) a +0 dagger 2 throwing nets a +0 whip a +0 halberd (42, -13, D:2) a +0 halberd a +0 flail (55, -8, D:2) a +0 dagger (64, 6, D:2) 2 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, 15, D:3) a +0 ring mail (8, -5, D:3) a +0 dagger a +0 leather armour (8, 10, D:3) a +0 leather armour (8, 24, D:3) 2 stones (8, 32, D:3) a +0 leather armour a +0 hand axe (10, 10, D:3) 5 stones (11, 13, D:3) a +0 trident (15, 0, D:3) a +0 dagger (24, 11, D:3) a potion of attraction a +0 leather armour (25, -15, D:3) a +0 chain mail (30, -6, D:3) a +0 club (45, 30, D:3) a book of the Senses (55, -6, D:3) a +0 short sword 4 stones Level 4 of the Dungeon (0, 0, D:4) 2 stones (0, 10, D:4) a +0 sling (10, 9, D:4) a +0 mace (20, -1, D:4) a +2 whip of draining (24, -8, D:4) a scroll of immolation (25, -10, D:4) a +0 robe (34, -1, D:4) a book of Cantrips (39, -2, D:4) a wand of polymorph (9) (43, 18, D:4) a potion of berserk rage Level 5 of the Dungeon (7, 16, D:5) a +0 ring mail (8, 33, D:5) a stone (10, -6, D:5) a +0 flail a +0 leather armour (11, 24, D:5) a +0 dagger a +0 scale mail (15, -7, D:5) a +0 dagger a +0 robe a +0 short sword (15, 21, D:5) a +0 hand axe a +0 ring mail (15, 23, D:5) a +0 dagger a +0 robe (15, 25, D:5) a +0 dagger a +0 robe (37, 1, D:5) a +0 robe (43, 14, D:5) a potion of degeneration (45, 1, D:5) 4 stones (46, -4, D:5) 5 stones (47, 38, D:5) 7 stones (51, -4, D:5) a +0 giant spiked club (60, 13, D:5) a +0 short sword a +0 robe (60, 26, D:5) a +1 whip of freezing a +0 robe (63, 39, D:5) a +0 club (63, 40, D:5) a +0 flail Level 6 of the Dungeon [Shop] Diuw's Assorted Antiques a +0 glaive of protection (323 gold) a +0 scale mail (132 gold) a +0 falchion (99 gold) a wand of charming (6) (475 gold) a wand of digging (8) (1108 gold) a potion of mutation (264 gold) a +0 falchion (99 gold) [Shop] Egheenk's Book Shoppe a book of Scorching (420 gold) a book of Iron (504 gold) an Everburning Encyclopedia (364 gold) a book of the Dragon (644 gold) a There-And-Back Book (420 gold) a book of the Spheres (756 gold) [Shop] Fetsanih's Assorted Antiques a +0 scale mail of fire resistance (308 gold) a scroll of identify (56 gold) a scroll of identify (56 gold) a scroll of identify (56 gold) a potion of heal wounds (140 gold) the +3 flail of the Snake Pit {drain, rN+ Dex+3} (1086 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. [Shop] Hisiatt's Weapon Shoppe the +4 hand axe of Jefekkao {holy, rElec rF- Int+3 Stlth+} (456 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a +0 flail (38 gold) a +2 vorpal long sword (189 gold) a +2 dagger of draining (171 gold) a +2 sling of flaming (161 gold) a +0 long sword (38 gold) a +4 morningstar of protection (294 gold) (9, -15, D:6) an Everburning Encyclopedia (12, -9, D:6) 2 potions of attraction (13, 4, D:6) a potion of attraction (15, 4, D:6) 7 stones (24, -9, D:6) a There-And-Back Book (28, 1, D:6) a +0 flail a +0 dagger (28, 2, D:6) a +0 short sword (29, -3, D:6) a +0 mace (31, 0, D:6) a +0 spear (32, 0, D:6) a +1 short sword of speed a +0 club 7 stones (32, 1, D:6) a +1 dagger of protection a +0 club a +0 short sword a curare-tipped dart (32, 2, D:6) a +0 dagger a +0 whip 2 stones (34, -9, D:6) a +0 pair of gloves (42, -1, D:6) a +0 short sword (43, 13, D:6) 5 stones (48, -7, D:6) a +0 spear (48, -6, D:6) a +0 club a +0 halberd a throwing net (48, -5, D:6) a +0 flail a +0 whip a +0 robe (48, -4, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a scroll of immolation (14, -9, D:7) a wand of light (4) a scroll of fog (15, 2, D:7) 5 stones (17, -19, D:7) a +0 ring mail (28, -12, D:7) the +8 dagger "Cemer" {spect, rF+ Int+6} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+6). rF: It protects you from fire. Level 10 of the Dungeon (0, 0, D:10) a wyvern corpse (skeletalised by now) (0, 7, D:10) a potion of degeneration (9, -10, D:10) a javelin (9, 0, D:10) a +0 ring mail (9, 1, D:10) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (10, -4, D:10) a yak corpse (11, -3, D:10) a +3 scimitar of flaming a +2 robe of the Archmagi a wand of polymorph (3) the human corpse of Erica (16, -4, D:10) a javelin (18, -4, D:10) a javelin