qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, -30, D:1) a +0 club (10, 12, D:1) a +0 ring mail (12, 5, D:1) a +0 robe (16, -20, D:1) a +0 dagger (20, -4, D:1) a +0 dagger (26, -35, D:1) a +0 dagger 3 stones (36, -18, D:1) a book of Displacement (44, -13, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 antimagic dagger (1, 17, D:2) a +0 whip (2, 9, D:2) a +0 club (7, 22, D:2) a potion of flight (9, -4, D:2) a +0 ring mail (13, 25, D:2) a +0 dagger (18, -6, D:2) a +0 scale mail (18, 17, D:2) a +0 club (18, 23, D:2) a +0 short sword (22, 21, D:2) a +0 dagger (23, 7, D:2) a +0 short sword (24, 23, D:2) a +0 great sword (26, 20, D:2) a +0 short sword (33, 29, D:2) a +0 short sword (40, -5, D:2) a +0 club (44, 18, D:2) a +0 dagger a +0 club (49, -5, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) 6 poisoned darts (12, 1, D:3) a potion of flight (14, 2, D:3) 15 gold pieces (14, 25, D:3) a +0 war axe (19, 21, D:3) a +0 short sword a +0 mace a +0 leather armour a +0 short sword (19, 23, D:3) a +0 dagger (26, -9, D:3) a +0 leather armour (31, 18, D:3) a +0 whip (32, -5, D:3) a +0 war axe (32, 18, D:3) 2 throwing nets a +0 club a +0 club (32, 19, D:3) a +0 club a +0 chain mail a +0 short sword (33, 3, D:3) a +0 pair of gloves (33, 18, D:3) a +0 whip (33, 19, D:3) a +0 leather armour a +0 mace (33, 20, D:3) a +0 trident (34, -15, D:3) 4 stones (35, 17, D:3) a book of Armaments (41, -13, D:3) a +0 quarterstaff (41, 15, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a potion of berserk rage (6, -14, D:4) a +0 falchion (7, -51, D:4) a +0 robe (7, -19, D:4) a +0 dagger 5 stones (15, -19, D:4) a scroll of identify (17, -17, D:4) a +6 ring of dexterity (17, -8, D:4) the +1 robe of Dishonour {rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (18, -17, D:4) a potion of curing (18, -16, D:4) 18 gold pieces (19, -41, D:4) a +0 robe (32, -4, D:4) a +0 giant club (33, -14, D:4) a +0 robe (34, -14, D:4) a +0 sling (47, -53, D:4) the +2 robe of Magic {Contam Str+5} Str: It affects your strength (+5). Contam: It causes magical contamination when unequipped. (53, -52, D:4) a +0 club (63, -6, D:4) a +0 whip Level 5 of the Dungeon (1, -17, D:5) a +0 whip (27, -14, D:5) a +0 giant club (30, -12, D:5) a +0 ring mail a +0 whip a +0 whip a +0 mace (30, -11, D:5) a +0 hand axe (31, -32, D:5) a wand of polymorph (14) (31, -16, D:5) a +0 helmet (39, -6, D:5) a +0 cloak (41, -32, D:5) 5 stones (42, -11, D:5) 4 stones (43, 3, D:5) a +0 hat (45, -39, D:5) a wand of paralysis (6) (45, 3, D:5) a +0 leather armour (46, -39, D:5) 7 stones (47, -38, D:5) the +3 leather armour of the Blue Skies {Fly Will- rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (47, -14, D:5) a +0 club (48, -20, D:5) a +0 short sword (48, -18, D:5) a +0 spear (49, -16, D:5) a +0 flail (51, -17, D:5) a +0 trident a +0 scale mail (53, -28, D:5) a +2 pair of gloves a +0 buckler Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (0, 1, D:6) a +0 halberd (1, -1, D:6) a +0 club a +0 dagger a stone a +0 club a +0 sling (1, 0, D:6) a +0 dagger a +0 whip a +0 whip a +0 club (1, 1, D:6) a +0 club a +0 sling (2, -1, D:6) a +0 club a +0 club a +0 club (2, 1, D:6) a +0 club a +0 club (3, -1, D:6) a +0 club (6, -16, D:6) a +0 short sword 5 poisoned darts (6, -15, D:6) a +0 dagger a +0 short sword (6, -14, D:6) a +0 club a +0 dagger 6 poisoned darts (7, -14, D:6) a +0 short sword 3 stones (12, -36, D:6) 18 gold pieces (12, -11, D:6) a book of Winter (14, -4, D:6) a +0 sling (14, -2, D:6) a +0 club a +0 club (15, -12, D:6) a wand of digging (6) (15, -3, D:6) a +0 club (16, 3, D:6) a +0 club (16, 4, D:6) a +0 club a +0 sling (17, -36, D:6) a +2 war axe (19, 3, D:6) a potion of flight (26, -32, D:6) a +0 dagger (27, -10, D:6) a +0 club (27, -9, D:6) a +0 club (28, -9, D:6) a +0 club (28, -8, D:6) a +0 spear a +0 sling (29, -10, D:6) a +0 sling (29, -9, D:6) a +0 sling (29, -8, D:6) a +0 sling (30, -14, D:6) 2 scrolls of immolation (33, -1, D:6) a +0 club (34, -1, D:6) a +0 club a +0 club a +0 club (34, 0, D:6) a +0 dagger a +2 robe (34, 1, D:6) a +0 short sword of venom a +0 scale mail (35, -11, D:6) a +3 dagger a +0 robe (35, -10, D:6) a +6 battleaxe of freezing a +0 robe (35, 3, D:6) a +0 club a +0 club a +0 club a +0 club (35, 4, D:6) a +0 sling (36, -3, D:6) a +0 club a +0 club a +0 club (39, -15, D:6) a +0 battleaxe a +0 robe (47, 3, D:6) a wand of flame (17) (48, -1, D:6) 9 stones (50, -3, D:6) a +0 club a +0 sling (51, -3, D:6) a +0 club (52, -3, D:6) a +0 club a +0 club a +0 club a +0 club a +0 club a +0 club a +0 club (52, -2, D:6) a +0 club a +0 club (52, -1, D:6) a +0 spear a +0 sling Level 7 of the Dungeon (0, 0, D:7) a book of Winter (7, -5, D:7) a +0 scale mail (13, 8, D:7) a +0 flail a +0 whip (13, 9, D:7) a +0 club (13, 16, D:7) a +0 pair of gloves (14, 2, D:7) a +0 club (14, 9, D:7) a +0 trident a +0 scale mail (14, 10, D:7) a +0 spear (37, -2, D:7) 3 stones (42, 21, D:7) a potion of degeneration a +0 flail (45, -9, D:7) a +0 ring mail (45, 4, D:7) a +0 short sword (54, 25, D:7) a +3 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a +0 ring mail (4, -37, D:8) a +0 ring mail (4, 13, D:8) 5 stones (6, -31, D:8) a +0 trident (13, -19, D:8) a +0 hand axe of electrocution a +0 hand axe (18, -21, D:8) a +0 short sword a +0 scale mail a +0 scimitar a +0 chain mail (19, -21, D:8) a +2 hand axe of freezing a +0 scale mail (20, -31, D:8) a +0 mace a +0 arbalest a +0 chain mail (21, -32, D:8) a +0 dagger a +0 robe (21, 7, D:8) a +0 robe (22, -32, D:8) a +0 dagger a +0 robe (23, -31, D:8) a +0 flail (23, -2, D:8) a +0 quarterstaff (27, 8, D:8) a book of Scorching (30, -24, D:8) a +0 whip a +0 short sword a stone a +0 short sword 13 poisoned darts (30, 10, D:8) a +0 hand axe (35, -24, D:8) a +0 short sword (39, 7, D:8) a +0 shortbow (43, -11, D:8) a +0 falchion (45, -14, D:8) a +0 hand axe a +3 dagger a +0 robe a +0 club a +0 ring mail of cold resistance (59, -28, D:8) a +0 quarterstaff (59, -21, D:8) a potion of flight (59, 12, D:8) 6 stones Level 9 of the Dungeon [Shop] Emesupack's Weapon Shoppe a +0 dagger (26 gold) a +0 flail of protection (80 gold) 3 stones (3 gold) a +1 vampiric scimitar (247 gold) the +9 broad axe "Hoellesk" {vorpal, rCorr} (826 gold) It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. a +0 long sword (45 gold) a +0 hand axe (39 gold) the +10 mace of Entrepreneurial Spirit {antimagic, rC++ Str-5 Dex+7} (1140 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (-5). Dex: It affects your dexterity (+7). rC: It greatly protects you from cold. a +0 shortbow (39 gold) a +0 war axe (45 gold) (0, 0, D:9) a +0 short sword (1, 0, D:9) a +0 long sword a +0 chain mail (2, 0, D:9) a +0 short sword a +0 chain mail (5, -27, D:9) a +0 club (5, -26, D:9) a +0 spear (5, -25, D:9) a +0 spear a +0 scale mail (6, -25, D:9) a +0 whip (8, -23, D:9) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (11, -8, D:9) a wand of polymorph (3) (13, -10, D:9) 5 stones (19, 6, D:9) a +1 vorpal flail a +0 leather armour a scroll of magic mapping (20, -8, D:9) a wand of digging (3) (29, -23, D:9) a +2 whip of electrocution a +0 robe a wand of roots (2) (39, -32, D:9) a +0 shortbow (41, -24, D:9) a +0 halberd a +0 robe (45, -21, D:9) a +0 long sword a +0 robe a +0 halberd a +0 robe (45, 9, D:9) a +0 bardiche (50, -1, D:9) a +0 mace a +0 leather armour a +0 dire flail a +0 arbalest a +0 plate armour a +0 hand axe (50, 0, D:9) a +0 trident a +0 chain mail (51, 0, D:9) a +0 whip (52, -8, D:9) a +0 flail (54, -4, D:9) a book of Iron (54, 6, D:9) a book of Geomancy the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a wand of roots (4) (5, 33, Lair:1) a +0 short sword (7, 10, Lair:1) a +0 robe (7, 46, Lair:1) a scroll of poison (10, 30, Lair:1) a +0 dagger (14, 18, Lair:1) a potion of flight (15, 14, Lair:1) a stone (17, -3, Lair:1) a +0 long sword (40, 45, Lair:1) a +0 scale mail (48, 39, Lair:1) a wand of roots (4) (50, 1, Lair:1) a +0 leather armour (57, 13, Lair:1) a +0 dagger (60, 0, Lair:1) the +1 leather armour of Focus {Drain rN+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (13, -31, Lair:2) 5 stones (14, -15, Lair:2) 7 stones (14, -14, Lair:2) a +0 plate armour (16, -14, Lair:2) a +0 quarterstaff (25, -16, Lair:2) a potion of brilliance (34, -1, Lair:2) a wand of light (4) (38, -22, Lair:2) 2 stones (38, -20, Lair:2) 26 gold pieces (39, -22, Lair:2) a +1 cloak of stealth (unseen) (39, -21, Lair:2) the macabre finger necklace {rN+} [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. (unseen) (39, -20, Lair:2) 2 throwing nets (46, -21, Lair:2) a potion of resistance (49, -45, Lair:2) a scroll of summoning (50, -38, Lair:2) a +0 vampiric whip a potion of flight (52, -36, Lair:2) a +0 falchion (58, -38, Lair:2) a +0 club Level 3 of the Lair of Beasts (18, -30, Lair:3) 13 gold pieces (19, -2, Lair:3) a scroll of magic mapping (23, 6, Lair:3) the +8 demon blade of Karma {venom, Dex+2} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). (32, -28, Lair:3) a hydra corpse (skeletalised by now) (33, -36, Lair:3) a wand of roots (3) (36, -12, Lair:3) 3 atropa-tipped darts (38, -17, Lair:3) a scroll of amnesia (42, -35, Lair:3) a +0 ring mail (43, -30, Lair:3) 2 boomerangs (43, -29, Lair:3) 2 scrolls of teleportation (44, -30, Lair:3) a scroll of teleportation (44, -4, Lair:3) a +0 falchion (45, -28, Lair:3) a lightning rod (4/4) (48, -24, Lair:3) a +0 short sword