qw Level 1 of the Dungeon (0, 0, D:1) an amulet of faith a +0 animal skin (9, 4, D:1) a +0 dagger (13, 7, D:1) a Necronomicon (13, 13, D:1) a +0 short sword 7 stones (20, 12, D:1) a potion of attraction (29, -1, D:1) 2 stones (33, 34, D:1) a +0 ring mail (34, 1, D:1) a +0 dagger (36, 11, D:1) a +0 hand axe (42, 33, D:1) a +0 whip a stone (43, 21, D:1) a +0 club (45, 18, D:1) a book of Displacement (48, 21, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 19, D:2) a +0 club (7, 19, D:2) a +0 dagger (11, -7, D:2) a wand of charming (12) (12, 16, D:2) a +1 whip of freezing (12, 22, D:2) a +0 club a +0 club (13, -5, D:2) a +0 short sword (14, 23, D:2) a +0 spear a +0 animal skin a +0 helmet (17, 18, D:2) a throwing net (20, 34, D:2) a +0 dagger (28, 30, D:2) a +0 whip (33, -5, D:2) a +0 club (44, 8, D:2) a ring of flight the +0 robe of Berod {rC- rN+ Will+ rCorr} rC: It makes you vulnerable to cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Level 3 of the Dungeon (0, 0, D:3) 4 stones (13, 5, D:3) a +0 whip a +0 hand axe (13, 6, D:3) a +2 hand axe of pain (14, 5, D:3) a +0 dagger a +0 robe a +0 club (19, -10, D:3) the +3 dagger of Past Mistakes {venom, Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). (22, -22, D:3) a +0 great mace (23, 16, D:3) a +0 dagger a +0 sling (25, 23, D:3) a +0 scale mail a +0 ring mail (28, -8, D:3) 3 stones (30, 23, D:3) an adder corpse (34, -4, D:3) a +0 leather armour (38, 17, D:3) a +0 dagger (46, 0, D:3) a +0 dagger (50, -6, D:3) a +0 helmet (59, 1, D:3) a hobgoblin corpse (skeletalised by now) (61, -1, D:3) a +0 ring mail Level 4 of the Dungeon (0, 8, D:4) a +0 whip (1, 8, D:4) a +0 dagger a +0 leather armour (1, 31, D:4) a +0 sling (2, 6, D:4) a javelin