qw Level 1 of the Dungeon (0, 0, D:1) a book of the Hunter (0, 4, D:1) a manual of Throwing (5, 0, D:1) a +0 dagger (6, 3, D:1) a +0 club (10, 6, D:1) a +0 robe (11, 1, D:1) 7 stones (13, 18, D:1) a +0 sling (14, 7, D:1) a +0 club 4 stones (15, 23, D:1) a +0 short sword (20, 4, D:1) a +0 ring mail (21, 20, D:1) a +0 dagger (22, -8, D:1) a +0 club (24, -9, D:1) a +0 dagger a stone (30, 21, D:1) a +0 club a +0 club 5 stones (31, 25, D:1) a +0 whip (36, -11, D:1) 4 stones (39, 1, D:1) a stone (40, -10, D:1) a +0 dagger (40, 24, D:1) a +0 whip (57, -6, D:1) an amulet of magic regeneration Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, 1, D:2) a +0 club (12, -20, D:2) a +0 short sword (14, -3, D:2) a +0 leather armour (22, -2, D:2) a +0 dagger (30, -16, D:2) a +0 whip a +0 sling a +0 club (32, 5, D:2) a +0 dagger a +0 sling (34, -21, D:2) a +0 ring mail (35, -18, D:2) a +0 whip (37, 13, D:2) a +0 spear (38, 12, D:2) a book of Air (39, -13, D:2) a scroll of fear a potion of attraction the +0 leather armour of Mental Paralysis {rN+ Dex+5} Dex: It affects your dexterity (+5). rN: It protects you from negative energy. (40, 5, D:2) a +0 club 5 stones (55, 5, D:2) 5 stones Level 3 of the Dungeon [Shop] Arphut's Weapon Shop a +1 falchion of holy wrath (148 gold) a +0 sling (18 gold) a +0 falchion (36 gold) 3 stones (3 gold) a +0 war axe (42 gold) a +2 dagger of venom (172 gold) 6 poisoned darts (28 gold) a +0 trident (42 gold) a +2 morningstar of protection (201 gold) (0, 0, D:3) a +0 dagger (9, 17, D:3) a +0 whip (19, 10, D:3) a +0 short sword (19, 23, D:3) a +0 club a +0 ring mail (32, 10, D:3) a +0 dagger a +0 club (35, -9, D:3) a potion of degeneration a potion of lignification a potion of ambrosia (35, 10, D:3) a +0 club (38, -4, D:3) 6 stones (39, 14, D:3) a +0 dagger (39, 15, D:3) a +0 club (40, 14, D:3) a +0 dagger (40, 45, D:3) a +0 club (41, 13, D:3) a potion of attraction a +0 club (41, 14, D:3) a +0 dagger a +2 animal skin a +0 helmet a +0 scythe a +0 robe (41, 15, D:3) a +0 club (46, 1, D:3) a +0 short sword a stone Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (2, 19, D:4) a +0 dagger (11, -5, D:4) the +5 sling "Jauleskem" {vorpal, rCorr Str+2 Dex-5} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). Dex: It affects your dexterity (-5). rCorr: It protects you from acid and corrosion. (12, 2, D:4) the +1 leather armour of the Eternal Fruit {rN+ Will- Dex+2} Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Will: It decreases your willpower. (20, 17, D:4) 2 poisoned darts (23, 23, D:4) 3 stones (23, 36, D:4) a wand of light (5) (25, 10, D:4) a +0 short sword 4 stones a +0 leather armour (32, 7, D:4) a +0 whip (32, 8, D:4) a +0 club (33, 8, D:4) a +0 halberd a potion of lignification (34, 2, D:4) a +0 dagger (34, 32, D:4) 12 gold pieces (34, 33, D:4) a scroll of noise (44, 8, D:4) a +0 club (47, 3, D:4) a +0 mace (53, 33, D:4) a book of Changes (56, 42, D:4) a +0 sling Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (1, -19, D:5) a hound corpse (2, -3, D:5) a book of Unlife (2, -1, D:5) a +0 war axe of freezing (unseen) (2, 0, D:5) a +0 flail a +0 whip an orc corpse an orc corpse (5, 2, D:5) a potion of flight (6, -33, D:5) a +0 pair of boots (6, -31, D:5) a +0 mace (7, 3, D:5) 14 gold pieces (9, -14, D:5) a +0 dagger (13, -17, D:5) a +0 leather armour a +0 whip (15, 0, D:5) 7 stones (15, 2, D:5) a book of Necromancy (16, -4, D:5) a book of Blood the Ecumenical Temple