qw Level 1 of the Dungeon (5, -20, D:1) a +0 leather armour (7, 3, D:1) a +0 dagger (18, -20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a wand of roots (4) (1, -3, D:2) a +0 leather armour (9, 1, D:2) 4 stones (13, -6, D:2) a +0 dagger (22, 17, D:2) 5 stones (26, 9, D:2) a +0 leather armour (31, 20, D:2) 3 stones (44, 12, D:2) a +0 club (46, -11, D:2) a +0 scale mail (46, 0, D:2) a +0 club (57, 31, D:2) a potion of brilliance Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 1, D:3) a staff of earth (1, -6, D:3) a +0 club (2, 10, D:3) a +0 dagger (7, 3, D:3) a ball python corpse (skeletalised by now) (9, 15, D:3) a +0 dagger (24, -29, D:3) the +9 short sword "Pendulum" {elec, rElec rPois rF- rCorr} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (25, 6, D:3) 3 stones (27, 11, D:3) a +0 robe (30, -20, D:3) a +0 robe (36, -6, D:3) a +0 club (37, -1, D:3) a +0 trident (39, 1, D:3) a +0 dagger