qw Level 1 of the Dungeon (0, 0, D:1) a +0 animal skin (5, -29, D:1) a book of Minor Magic (7, -28, D:1) a +0 robe (9, 9, D:1) a +0 robe (12, -24, D:1) a +0 whip (24, -7, D:1) a +0 dagger 3 stones (30, 2, D:1) a +0 dagger (41, -29, D:1) 2 stones (55, 2, D:1) 6 stones Level 2 of the Dungeon (0, 1, D:2) a potion of magic a scroll of fog a potion of degeneration a +0 ring mail (1, -3, D:2) a +2 vorpal hammer (unseen) (9, -14, D:2) a +0 club (11, 0, D:2) a +0 club (15, -7, D:2) a +0 club (22, -24, D:2) a wand of flame (12) (24, -11, D:2) a +0 club (26, 3, D:2) a +0 short sword (27, 2, D:2) a +0 club a +0 club a +0 club a +0 dagger (29, 2, D:2) a large rock (29, 6, D:2) a +0 ring mail (30, 2, D:2) a stone (31, -45, D:2) a +0 mace (40, 3, D:2) a +0 ring mail (46, -26, D:2) a +0 hand axe (47, -19, D:2) a +0 dagger a +0 club a +0 club a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) Great Wizards, Vol. VII (0, 1, D:3) a +0 club (0, 6, D:3) a +0 club (5, -29, D:3) 5 atropa-tipped darts (9, -11, D:3) a +0 robe (14, 15, D:3) a +0 dagger (15, 7, D:3) 5 stones (15, 9, D:3) 3 stones (17, -20, D:3) a +0 whip (19, 5, D:3) 5 stones (27, -13, D:3) a +0 ring mail (30, -31, D:3) a scroll of noise (31, -33, D:3) a +0 war axe (33, 17, D:3) a +2 hand axe of electrocution a +0 ring mail (34, -17, D:3) a +2 robe of positive energy (37, 1, D:3) a +0 hand axe (43, -21, D:3) a +0 robe (52, 7, D:3) a +0 club (55, -19, D:3) a +0 club 3 stones (57, 2, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a potion of attraction (10, 15, D:4) a +0 trident (16, 30, D:4) a +0 dagger a +0 dagger (16, 31, D:4) a +0 whip (20, 21, D:4) a +0 dagger (21, -5, D:4) a scroll of blinking (28, 21, D:4) a +0 dagger (28, 22, D:4) a +0 short sword (42, 14, D:4) a +0 mace a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (3, 17, D:5) a +0 dagger a +0 robe a +0 whip (3, 18, D:5) a +0 short sword (3, 21, D:5) a +0 mace (4, 17, D:5) a +1 short sword of protection (7, -1, D:5) a +0 ring mail (7, 21, D:5) a potion of invisibility an amulet of faith (7, 29, D:5) a +0 shortbow (22, 4, D:5) a +0 club a +0 club (23, 3, D:5) a +0 whip (23, 9, D:5) a +0 quarterstaff (24, 3, D:5) a +0 whip (24, 4, D:5) a +0 spear (24, 30, D:5) a +0 sling (25, 11, D:5) a +0 spear (26, 9, D:5) a ring of wizardry (26, 11, D:5) a +2 whip of flaming a +0 robe (27, 10, D:5) a +0 club (34, 29, D:5) 6 stones (38, 2, D:5) 8 stones (39, 12, D:5) a +0 great mace (45, 9, D:5) a +0 robe (46, 2, D:5) a book of Misfortune Level 6 of the Dungeon (0, 0, D:6) a +0 club (1, -12, D:6) a +0 war axe (3, -13, D:6) a +0 spear (3, -12, D:6) a +0 spear (3, -11, D:6) a +0 spear (3, -10, D:6) a +1 vampiric spear (4, -13, D:6) a +0 club (4, -12, D:6) a +0 leather armour a +0 club (22, 12, D:6) a scroll of vulnerability (30, -27, D:6) a +0 war axe (31, -7, D:6) a +0 robe a +0 club (31, -6, D:6) a +0 halberd (31, -4, D:6) a +0 flail (32, -7, D:6) 2 throwing nets a +0 flail (33, -7, D:6) a +0 leather armour a +0 club (40, 12, D:6) 4 stones (42, 13, D:6) 9 stones (47, -23, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) 3 stones (8, 35, D:7) a +0 robe (11, 2, D:7) a +0 dagger (17, -8, D:7) 2 poisoned darts (23, 8, D:7) a +0 shortbow 9 stones (29, 8, D:7) a scroll of amnesia (29, 10, D:7) a +0 giant club (39, 23, D:7) a +0 dagger a +0 robe a +0 club (40, 5, D:7) a scroll of amnesia (41, 19, D:7) a +0 hand axe (41, 20, D:7) a +0 dagger a +0 robe (42, 20, D:7) a +2 short sword of flaming a +0 leather armour (52, 8, D:7) the +2 great sword "Newt's Death" {antimagic, rElec rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It protects you from cold. rElec: It insulates you from electricity. Level 8 of the Dungeon (0, 0, D:8) a potion of lignification a scroll of immolation (2, 0, D:8) 16 gold pieces (3, 0, D:8) a scroll of immolation (3, 1, D:8) 2 potions of attraction (9, -10, D:8) a potion of attraction (13, -3, D:8) a wand of charming (12) (14, 23, D:8) a +0 dagger (23, 0, D:8) 4 stones (28, 21, D:8) a +0 whip 9 stones a +0 leather armour (28, 22, D:8) a +0 dire flail a +0 chain mail a +0 halberd (28, 25, D:8) a +0 whip (29, 24, D:8) a +0 flail (29, 26, D:8) a +0 whip a +0 robe (30, 28, D:8) a +0 dagger (31, -6, D:8) a wand of charming (9) (32, -6, D:8) a +0 spear (34, -11, D:8) a +0 chain mail (34, -5, D:8) a +0 robe (35, 1, D:8) a +0 spear (37, -6, D:8) a +0 flail a +0 robe a +4 mace a +0 robe (37, -5, D:8) a +3 falchion a +0 robe (46, -2, D:8) 5 large rocks (48, 26, D:8) a +0 club a +0 leather armour a +0 whip a +0 whip (49, 12, D:8) the +5 whip "Uvveryje" {freeze, Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). (unseen) (49, 23, D:8) a +0 hand axe a +0 leather armour (49, 25, D:8) a +0 flail a +0 club (50, 12, D:8) the +1 hat "Labborph" {Str+3} Str: It affects your strength (+3). (unseen) (54, -2, D:8) a wand of light (10) (59, 3, D:8) a +0 giant club a +0 giant club Level 1 of the Lair of Beasts (13, -1, Lair:1) a +0 scale mail (20, 26, Lair:1) the +5 whip "Eviscerator" {freeze, rF+ rN+ Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rF: It protects you from fire. rN: It protects you from negative energy. a +2 flail of protection (30, 17, Lair:1) 4 stones (40, 50, Lair:1) a wand of light (6) (50, 27, Lair:1) a wand of charming (6) (50, 43, Lair:1) a scroll of blinking (56, 23, Lair:1) a +0 short sword (57, 48, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) 3 atropa-tipped darts (14, 41, Lair:2) a +0 scimitar (17, 26, Lair:2) a scroll of blinking (23, 26, Lair:2) a potion of magic (28, 10, Lair:2) a scroll of magic mapping