qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (39, -37, D:1) 6 curare-tipped darts (45, 0, D:1) 6 stones (63, -17, D:1) a potion of magic a +0 robe Level 2 of the Dungeon (0, 0, D:2) 7 stones (3, -37, D:2) a +0 club (8, 5, D:2) a +0 cloak (12, -11, D:2) a +0 short sword (12, 0, D:2) a book of Iron (22, -8, D:2) 5 stones (31, -19, D:2) a +0 mace (34, -4, D:2) a +0 leather armour (48, -34, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) 4 stones (6, -14, D:3) a +0 club (18, -4, D:3) a +0 club (19, -2, D:3) a +0 ring mail (24, -12, D:3) a wand of flame (6) (24, -3, D:3) a scroll of blinking (24, -1, D:3) a potion of brilliance (34, 13, D:3) a +0 robe (37, 21, D:3) a +0 dagger of protection a +0 sling (41, 9, D:3) the +2 dagger of Articulation {spect, rF+ Int+4 Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. (43, 5, D:3) a +0 club (55, 18, D:3) a +0 hand axe (69, 9, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a kobold corpse (1, 15, D:4) a +0 dagger of venom (6, -1, D:4) 5 stones (10, -3, D:4) 5 stones (16, 24, D:4) a hobgoblin corpse (24, 8, D:4) a +0 short sword 4 poisoned darts a +0 whip a kobold corpse (skeletalised by now) (24, 9, D:4) a +0 short sword (33, 21, D:4) a +0 dagger a +0 ring mail (34, 20, D:4) a +0 whip (34, 21, D:4) a +0 mace an orc corpse (52, -6, D:4) a +0 club a kobold corpse (skeletalised by now)