qw Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (0, 15, D:1) 5 stones (10, 15, D:1) a +0 hand axe (18, 8, D:1) a +0 robe (18, 41, D:1) a stone (19, 36, D:1) a +0 short sword (28, 40, D:1) a +0 short sword (29, 7, D:1) a +0 dagger (30, 15, D:1) a potion of ambrosia a +0 scale mail (36, 33, D:1) 9 stones (38, 10, D:1) a stone (38, 19, D:1) a +0 falchion (38, 39, D:1) 5 stones (53, 8, D:1) a +0 club 4 stones Level 2 of the Dungeon [Shop] Aniusaobb's Weapon Shoppe the +9 hand axe "Seryciw" {pain, rElec Int+3} (946 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. 8 stones (10 gold) a +0 sling (19 gold) a +0 dagger (26 gold) a +0 hand axe (39 gold) a +0 trident (45 gold) a +1 broad axe of flaming (184 gold) a +4 halberd of venom (348 gold) a +0 hand axe (39 gold) [Shop] Erchummeng's Antique Weapon Shop a +0 war axe (80 gold) a +0 spear (69 gold) a +0 long sword (80 gold) a +0 war axe (80 gold) a +0 war axe (80 gold) a +0 mace (69 gold) a +0 hand axe (69 gold) a +1 great mace of venom (340 gold) a +0 hand axe (69 gold) [Shop] Rullairch's Distillery a potion of resistance (140 gold) a potion of haste (140 gold) a potion of heal wounds (70 gold) 2 potions of lignification (84 gold) a potion of haste (140 gold) a potion of haste (140 gold) 2 potions of curing (84 gold) [Shop] Giesimaum's Antique Armour Shoppe a +0 ring mail (92 gold) the +0 plate armour of Sikket {Harm rCorr Dex-3 Slay+3} (963 gold) Dex: It affects your dexterity (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. a +2 buckler of positive energy (425 gold) a +1 plate armour of fire resistance (805 gold) a +0 leather armour (46 gold) a +0 leather armour (46 gold) [Shop] Zasehis's Jewellery Boutique an amulet of the acrobat (300 gold) a ring of the Octopus King {rF+ HP+2 AC+2 EV+2 SH+2} (614 gold) [ring of protection from fire] AC: It affects your AC (+2). EV: It affects your evasion (+2). rF: It protects you from fire. HP: It affects your health (+2). SH: It affects your SH (+2). a ring of see invisible (150 gold) a ring of positive energy (200 gold) a ring of flight (175 gold) a ring of willpower (250 gold) an amulet of magic regeneration (300 gold) a ring of magical power (200 gold) (0, 0, D:2) a book of Touch (5, 19, D:2) a +0 club 2 stones (11, 33, D:2) a +0 ring mail (14, 14, D:2) a +0 spear (19, 22, D:2) a +0 short sword (38, 12, D:2) a +0 dagger a +0 sling (40, 6, D:2) a +0 club (54, 10, D:2) a potion of brilliance a +0 chain mail of poison resistance Level 3 of the Dungeon (7, -20, D:3) a +0 leather armour (12, -10, D:3) a +0 short sword (20, 9, D:3) a +0 dagger (21, -13, D:3) a +0 ring mail (21, 11, D:3) a +0 hand axe a +0 ring mail (22, 10, D:3) a +0 dagger a +0 leather armour a +0 leather armour a +0 war axe (25, -31, D:3) a +0 whip (27, 0, D:3) a +0 dagger a +0 sling (27, 3, D:3) a +0 whip (28, -23, D:3) a +0 ring mail (30, 16, D:3) a +0 scythe a +0 robe (39, -7, D:3) a +0 dagger a stone (39, 17, D:3) a +0 whip a +0 whip a +0 flail a throwing net a +0 whip (53, -19, D:3) a +0 chain mail (54, 1, D:3) a +0 dagger a +0 trident a +0 chain mail (58, -1, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (8, -3, D:4) a throwing net a +0 spear (9, -3, D:4) a +0 club (9, -2, D:4) a +0 spear (10, -2, D:4) a +0 spear (14, -35, D:4) a +0 leather armour (14, -25, D:4) a +0 club a +0 ring mail a wand of roots (8) (16, -23, D:4) a +1 short sword of electrocution (18, 4, D:4) a +0 dagger a +0 sling (22, -35, D:4) a potion of invisibility (22, -5, D:4) a +0 leather armour a +0 trident (23, -4, D:4) a +0 mace (24, -4, D:4) a +0 scale mail a +0 short sword (25, -11, D:4) a +0 flail (25, -3, D:4) a ring of poison resistance a +0 ring mail a +0 club (26, -5, D:4) a +0 whip (27, 4, D:4) a +0 hand axe (32, -14, D:4) a potion of invisibility (39, -32, D:4) a +0 ring mail a +0 club (41, -13, D:4) a book of Blood (42, -9, D:4) 7 stones (46, -4, D:4) a +0 club (48, -5, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a large rock (0, 4, D:5) a large rock (0, 6, D:5) a stone (1, 5, D:5) a large rock (1, 6, D:5) a stone (4, -2, D:5) a potion of magic (12, 10, D:5) a +0 leather armour (13, 9, D:5) a staff of conjuration (17, 6, D:5) 7 stones (17, 20, D:5) a potion of brilliance (23, 5, D:5) a +0 leather armour a +0 flail (23, 6, D:5) a +0 robe a +0 dagger (23, 7, D:5) a +0 giant club (24, 7, D:5) a +0 mace (27, 2, D:5) a +0 war axe (29, 16, D:5) a +0 hand axe (30, 10, D:5) 3 stones (31, -7, D:5) a +0 halberd (32, -6, D:5) a +0 spear (32, 10, D:5) a scroll of fear (33, -7, D:5) a +0 halberd (34, -7, D:5) a +0 flail (34, -2, D:5) a +0 ring mail (34, 32, D:5) a +0 giant club (36, 11, D:5) 4 stones (37, 13, D:5) a potion of brilliance (39, -3, D:5) a +0 giant club (40, -6, D:5) a +0 buckler (44, -9, D:5) 5 stones (48, -6, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a potion of flight (2, 9, D:6) a +0 leather armour (6, 37, D:6) a +0 quarterstaff (11, 11, D:6) a +0 giant spiked club (14, 29, D:6) a potion of ambrosia (18, 26, D:6) a +0 shortbow (20, 29, D:6) 3 stones (23, 43, D:6) a +0 ring mail (33, 8, D:6) a +0 short sword (34, 24, D:6) a +0 hand axe (38, 32, D:6) 8 stones Level 7 of the Dungeon [Shop] Tadytumi's Jewellery Shoppe an amulet of guardian spirit (390 gold) an amulet of guardian spirit (390 gold) a ring of wizardry (390 gold) an amulet of the acrobat (390 gold) a +6 ring of intelligence (468 gold) a ring of resist corrosion (260 gold) a ring of see invisible (195 gold) a +6 ring of strength (468 gold) (0, 0, D:7) a +0 hammer (7, 2, D:7) a +0 mace a kobold corpse (skeletalised by now) (7, 6, D:7) a +0 whip (8, 6, D:7) a +0 flail a +0 leather armour a +0 club (9, 5, D:7) a +0 club (9, 6, D:7) a +0 whip (10, 7, D:7) a +0 spear (14, 5, D:7) a wand of flame (24) (14, 19, D:7) a -1 mace of draining (18, 6, D:7) a +0 dagger (18, 8, D:7) 6 stones a +0 dagger a +0 club a +0 short sword a +0 short sword a curare-tipped dart a +0 dagger a +0 robe a +1 whip of flaming (18, 24, D:7) a -3 morningstar a -1 long sword a -1 short sword a -3 executioner's axe (19, 22, D:7) a -3 mace (20, 22, D:7) a -3 mace (23, 6, D:7) a +0 hand axe a +0 scale mail (25, 5, D:7) the +5 spear "Danlaw" {elec, Will+ Stlth+} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. Will: It increases your willpower. Stlth: It makes you more stealthy. 3 poisoned darts (still there?) a scroll of torment (still there?) 19 gold pieces (still there?) (35, 26, D:7) 19 gold pieces the Ecumenical Temple