qw Level 1 of the Dungeon (0, 0, D:1) a potion of magic a ring of flight a +0 robe (5, -10, D:1) a +0 club (8, 0, D:1) 5 stones (12, 17, D:1) a +0 club (14, -23, D:1) a +0 short sword (18, -22, D:1) 9 stones (19, 11, D:1) 6 poisoned darts (26, -26, D:1) a +0 dagger (28, -23, D:1) a +0 short sword (29, -27, D:1) a +0 quarterstaff (31, 11, D:1) a +0 spear (34, -14, D:1) a +0 robe (37, 12, D:1) a +0 club 5 stones (48, 6, D:1) a book of Geomancy (54, 18, D:1) 2 poisoned darts (66, 11, D:1) the Discursus on Rallying and Jinxing Spells Type Level a - Call Imp Summoning 2 b - Dazzling Flash Conjuration/Hexes 3 c - Confusing Touch Hexes 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Malign Gateway Summoning/Translocation 7 Level 2 of the Dungeon (1, -15, D:2) 5 stones (5, -12, D:2) a +1 whip (29, -4, D:2) a +0 club a +0 club a +0 club (30, -4, D:2) a +0 dagger (31, 0, D:2) the +0 leather armour "Fiskeh" {+Blink rPois} rPois: It protects you from poison. +Blink: It lets you blink. (35, 15, D:2) a +0 robe (37, 24, D:2) a +0 mace (39, -7, D:2) a +0 club (39, -4, D:2) a +0 club a +0 animal skin a +0 helmet (40, 23, D:2) the +3 dagger "Evvoc" {vorpal, rF+ MP+9} It inflicts extra damage upon your enemies. rF: It protects you from fire. MP: It affects your magic capacity (+9). (44, -8, D:2) a +0 dagger a +0 dagger a +0 dagger a +0 club Level 3 of the Dungeon (0, 0, D:3) 4 stones (8, -28, D:3) 8 gold pieces (8, -10, D:3) an adder corpse (skeletalised by now) (8, -7, D:3) a +0 short sword (8, 0, D:3) a +0 whip a kobold corpse (skeletalised by now)