qw Level 1 of the Dungeon [Shop] Jyufoewu's Vocational Training a manual of Invocations (880 gold) a manual of Evocations (880 gold) (5, 21, D:1) a +0 animal skin (19, 29, D:1) a +0 club (24, 1, D:1) a +0 short sword a stone (43, -7, D:1) a +0 hand axe (44, 1, D:1) a +0 dagger (44, 35, D:1) a +0 dagger (45, 9, D:1) a book of Displacement (50, 21, D:1) a +0 short sword (57, -11, D:1) a +0 hand axe (58, -3, D:1) 4 stones (63, 20, D:1) a +0 dagger Level 2 of the Dungeon (2, -31, D:2) a +0 whip (4, -47, D:2) 2 potions of ambrosia a scroll of fog a +6 ring of intelligence (15, -22, D:2) a +0 ring mail (21, -30, D:2) a +1 short sword of holy wrath a stone (28, -19, D:2) a +0 mace the +5 sling of Awkwardness {flame, rC+ rN+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It protects you from cold. rN: It protects you from negative energy. (29, -33, D:2) a +0 short sword (30, -31, D:2) a +0 trident (36, -29, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 2 stones (2, 21, D:3) a +0 club 2 poisoned darts (4, 26, D:3) a +0 hand axe (6, 21, D:3) a +0 giant spiked club (7, 21, D:3) a +0 club (8, 23, D:3) 4 stones (16, 22, D:3) 2 throwing nets (17, -8, D:3) a scroll of poison (18, 16, D:3) a +0 leather armour (24, -7, D:3) a staff of air (29, 23, D:3) a +0 ring mail (30, 28, D:3) a +0 scale mail (37, -4, D:3) a +0 club (40, -3, D:3) a +0 leather armour (42, 31, D:3) 4 large rocks (42, 32, D:3) a +0 club a +0 club (43, 30, D:3) 6 large rocks (43, 31, D:3) a ring of positive energy an amulet of faith (43, 33, D:3) a +0 giant spiked club a +0 club a +0 club a +0 club a +0 club a +0 dagger a +0 club (47, 33, D:3) a scroll of immolation (50, 32, D:3) 2 stones (56, 2, D:3) a +0 rapier Level 4 of the Dungeon (0, 0, D:4) a scroll of fear (4, -24, D:4) a book of Death (4, -5, D:4) a book of Air (5, -34, D:4) a +0 dagger (6, -35, D:4) a +0 whip 5 stones (8, -10, D:4) a +1 whip of electrocution a +0 robe a wand of flame (1) (9, 0, D:4) a potion of lignification (10, -45, D:4) Great Wizards, Vol. VII (10, -4, D:4) a +0 club (10, -2, D:4) a +0 club (12, -4, D:4) a +0 whip (14, -41, D:4) a +0 mace (19, -13, D:4) a +0 hand axe (22, -8, D:4) a +0 club (22, 2, D:4) a scroll of silence (30, -33, D:4) a scroll of magic mapping (34, -47, D:4) a +1 helmet (44, -44, D:4) a +0 club (46, -29, D:4) a +0 whip a +0 trident a +0 scale mail (46, -13, D:4) a +0 short sword (46, -11, D:4) a +0 dagger (47, -29, D:4) a +0 dagger a +0 leather armour (49, -11, D:4) a book of Blood (54, -31, D:4) a +0 mace (56, -25, D:4) a scroll of fear Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (3, -29, D:5) a +0 leather armour (4, -32, D:5) 3 potions of flight a potion of attraction (4, -18, D:5) a +0 whip (9, -20, D:5) a +0 whip (9, -10, D:5) a +0 short sword (10, -19, D:5) a +0 club a +0 robe a +0 dagger a +0 club (10, -18, D:5) a +0 flail (10, 3, D:5) a scroll of fog (13, -19, D:5) a +0 robe a +0 whip (18, -36, D:5) a +0 war axe of flaming (unseen) (19, -36, D:5) a scroll of identify (20, -36, D:5) a scroll of vulnerability (21, -36, D:5) 6 poisoned darts (21, -8, D:5) a +0 quarterstaff (22, -36, D:5) 8 gold pieces (22, -21, D:5) a +0 dagger a +0 robe (22, -20, D:5) a +0 whip (23, -21, D:5) a +0 giant club (23, -20, D:5) a +0 flail (24, -19, D:5) a +0 spear (24, -18, D:5) a +0 halberd (27, 10, D:5) a +0 chain mail (38, -15, D:5) 3 stones (46, -22, D:5) a +0 dagger a +0 robe a +0 whip (46, -21, D:5) a +0 whip a +0 dagger a +0 leather armour (47, -20, D:5) a +0 trident a +0 leather armour a +0 whip (49, -32, D:5) a +0 scale mail (50, -27, D:5) the +0 ring mail "Tyto" {+Blink rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. +Blink: It lets you blink. (54, -8, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Xiducur's General Store a +0 short sword (30 gold) the +7 plate armour of Curiosity {rElec rPois rF- rN+ Regen+} (734 gold) rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. a wand of quicksilver (3) (126 gold) a +0 war axe (35 gold) the +6 Majin-Bo {vamp, MP+6 Int+6} (742 gold) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. [Shop] Nenwadgh's Antique Weapon Shoppe a +0 trident (98 gold) a +2 dagger of draining (436 gold) a +2 eveningstar of freezing (1092 gold) a +1 mace of draining (347 gold) a +0 sling (42 gold) a +0 glaive (182 gold) a +0 war axe (98 gold) a +0 flail (98 gold) [Shop] Koozif's Antique Armour Emporium a +0 robe (20 gold) a +2 chain mail of fire resistance (623 gold) a +0 ring mail (116 gold) a +0 plate armour (667 gold) a +0 robe (20 gold) a +0 scale mail (116 gold) a +0 ring mail (116 gold) a +0 scale mail (116 gold) [Shop] Cakuwn's Assorted Antiques a staff of conjuration (575 gold) a phantom mirror (920 gold) a scroll of identify (46 gold) a +1 barding of fire resistance (805 gold) the ring of Vacs {Fire Str+6 Dex+3} (1170 gold) [ring of fire] It enhances your fire magic. Str: It affects your strength (+6). Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. a +4 ring of protection (828 gold) [Shop] Coro's Book Shoppe a book of Power (420 gold) a book of Debilitation (200 gold) a book of Annihilations (600 gold) a Young Poisoner's Handbook (200 gold) a book of Cantrips (120 gold) a book of Debilitation (200 gold) a book of the Earth (360 gold) (0, 1, D:6) a potion of invisibility (0, 32, D:6) a +0 flail (1, -3, D:6) a +0 hammer (15, 21, D:6) a +0 leather armour (17, -5, D:6) a +2 scimitar of draining +0 acid dragon scales (19, 8, D:6) a +0 hand axe a +0 scale mail (20, 9, D:6) a +3 scimitar of holy wrath a +2 robe of resistance (21, 4, D:6) a +0 scale mail (21, 38, D:6) a +0 hand axe (22, 36, D:6) a +0 short sword (23, 36, D:6) a +0 club a +0 dagger a +0 robe a +0 club (26, 4, D:6) a +0 halberd (29, 27, D:6) a +0 spear (31, 21, D:6) a +1 battleaxe of holy wrath (33, -8, D:6) 8 stones (36, 9, D:6) a +0 short sword a +0 ring mail (38, 11, D:6) a +1 whip of draining a +0 ring mail (38, 12, D:6) a +0 club a +0 leather armour (44, 20, D:6) a stone (46, 29, D:6) a +0 dagger a +0 robe (46, 30, D:6) a +0 club a +0 short sword a +1 scale mail of fire resistance (47, 29, D:6) a +0 short sword a +0 leather armour (47, 30, D:6) a +0 club a +0 leather armour Level 7 of the Dungeon [Shop] Nunlebb's General Store 5 stones (7 gold) a book of Scorching (420 gold) a wand of iceblast (4) (134 gold) a scroll of torment (133 gold) a potion of heal wounds (70 gold) 7 stones (9 gold) a +0 dagger (28 gold) a potion of flight (42 gold) a book of Party Tricks (224 gold) (0, 0, D:7) a +0 dagger (4, -3, D:7) the +0 leather armour "Zisinido" {Will+} Will: It increases your willpower. (9, -7, D:7) a potion of brilliance a potion of berserk rage (10, 4, D:7) a +0 dagger (12, 30, D:7) a +0 falchion of holy wrath (13, 29, D:7) a +0 falchion a +0 leather armour the +7 dagger "Rummage" {speed, Dex+2} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+2). a +0 robe (13, 30, D:7) a +0 dagger of electrocution (20, 13, D:7) a +0 leather armour (21, 33, D:7) a +0 club (23, 8, D:7) a +0 dagger of venom (24, 7, D:7) a +0 club a curare-tipped dart (25, 4, D:7) a +0 scale mail (25, 7, D:7) a +0 dagger (25, 8, D:7) a +0 dagger 8 poisoned darts (26, 7, D:7) a +0 dagger 5 poisoned darts (26, 8, D:7) a +0 quarterstaff a +0 sling a +0 ring mail (28, 26, D:7) a +0 shortbow (31, -9, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +2 trident a +0 robe (1, -1, D:8) a +4 great sword a +0 robe (2, -1, D:8) a +3 long sword of freezing a +0 robe (3, 0, D:8) a +1 hand axe a +0 robe a +5 scimitar a +0 robe of cold resistance (19, 22, D:8) a +0 ring mail (22, 16, D:8) a +0 ring mail (26, -16, D:8) a wand of iceblast (7) (28, 12, D:8) a +0 dagger a wand of paralysis (4) (33, 6, D:8) a +0 robe (34, 9, D:8) an amulet of faith (35, -10, D:8) 5 stones (37, 15, D:8) a +0 antimagic dagger (37, 17, D:8) a +0 dire flail a +0 plate armour (37, 19, D:8) a +0 club (38, 17, D:8) a +0 hand axe a +0 ring mail (38, 19, D:8) a +0 hand axe (39, 10, D:8) a wand of quicksilver (12) (39, 19, D:8) a +0 falchion of electrocution (45, 5, D:8) a scroll of fog (47, -1, D:8) 5 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of amnesia (1, 21, Lair:1) a cane toad corpse (skeletalised by now) (1, 23, Lair:1) a wolf corpse (1, 36, Lair:1) a basilisk skeleton (2, 21, Lair:1) a cane toad corpse (skeletalised by now) (2, 39, Lair:1) a +0 robe (9, 25, Lair:1) a potion of flight (15, 11, Lair:1) a bullfrog corpse (15, 30, Lair:1) a +0 falchion (15, 32, Lair:1) a bullfrog skeleton (25, 15, Lair:1) a +0 war axe (30, 19, Lair:1) a +0 robe