qw Level 1 of the Dungeon (19, 14, D:1) a +0 dagger (33, 2, D:1) a +0 dagger (44, -7, D:1) a +0 dagger (56, 34, D:1) 4 stones Level 2 of the Dungeon (2, -5, D:2) 2 stones (2, 8, D:2) the +9 spear "Orb Guardian's Curse" {protect, rCorr} It grants its wielder temporary protection when it strikes (+7 to AC). rCorr: It protects you from acid and corrosion. (5, -10, D:2) a +0 dagger (7, -18, D:2) a potion of invisibility a potion of degeneration a potion of attraction (20, -4, D:2) a +0 flail (20, 0, D:2) a wand of paralysis (11) (22, -5, D:2) a +0 short sword (23, -18, D:2) a +0 whip a stone (24, -18, D:2) a +0 dagger (25, -2, D:2) a +0 robe a +0 club (37, -27, D:2) a +0 ring mail the +1 leather armour "Xantuse" {rC+} rC: It protects you from cold. a +0 robe (38, 1, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0 dagger (1, 12, D:3) a +0 club (2, 0, D:3) a +0 club (3, -1, D:3) a +0 club (3, 4, D:3) a +0 robe a +0 dagger of draining a +0 whip a +0 leather armour a +0 club an orc corpse (skeletalised by now) (3, 5, D:3) a +0 scale mail a +0 club a +0 ring mail a +0 dagger an orc corpse (skeletalised by now) (9, 14, D:3) a jackal corpse (10, 5, D:3) a +0 falchion a +0 robe a +0 whip (11, 5, D:3) a +0 halberd a bat corpse (skeletalised by now) (12, 5, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (13, -1, D:3) a +0 club (24, 9, D:3) a +0 whip 2 stones a kobold corpse (skeletalised by now) (26, 9, D:3) a potion of degeneration (29, 0, D:3) an adder corpse (30, 10, D:3) an adder corpse (32, 12, D:3) a +0 halberd