qw Level 1 of the Dungeon (1, 10, D:1) a +0 short sword (1, 12, D:1) 5 stones (8, 30, D:1) a potion of magic a +0 scale mail a +0 robe (8, 35, D:1) a book of Necromancy (12, 5, D:1) a Young Poisoner's Handbook (12, 19, D:1) 9 stones (13, 35, D:1) a +0 short sword (21, 24, D:1) a +0 robe (26, 2, D:1) a +0 club (27, 27, D:1) 3 stones (35, 44, D:1) a +0 club a stone (38, 36, D:1) an adder corpse (48, 32, D:1) a +0 club (48, 48, D:1) a ball python corpse (skeletalised by now) (58, 47, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour of fire resistance (unseen) (3, -5, D:2) the +10 mace of Theory {pain, rElec Str+4 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (unseen) (6, -4, D:2) 9 gold pieces (7, -4, D:2) a frilled lizard corpse (8, -10, D:2) a book of Hexes (8, 0, D:2) a +0 plate armour (9, -7, D:2) a potion of brilliance (11, -4, D:2) a dart slug corpse