qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (13, 9, D:1) a +0 club (16, 28, D:1) a +0 dagger (23, -10, D:1) a +0 club (24, 5, D:1) a +0 club (32, 2, D:1) a +0 short sword (37, -7, D:1) a +0 club (38, -7, D:1) a +0 club a +0 dagger Level 2 of the Dungeon [Shop] Zonirhaca's Distillery a potion of degeneration (14 gold) a potion of degeneration (14 gold) a potion of berserk rage (70 gold) a potion of might (56 gold) a potion of mutation (112 gold) a potion of flight (42 gold) a potion of heal wounds (70 gold) a potion of attraction (42 gold) (10, -18, D:2) a +0 whip (12, -17, D:2) a +0 short sword (17, -48, D:2) a +0 dagger (17, -21, D:2) a +0 robe (24, -50, D:2) a +0 longbow (24, -46, D:2) a +0 dagger (30, -9, D:2) a +0 short sword 3 stones (36, -42, D:2) a There-And-Back Book (36, -41, D:2) a +0 club (40, -11, D:2) a +0 leather armour a +0 animal skin (41, -20, D:2) a wand of charming (9) Level 3 of the Dungeon [Shop] Aruhafut's Weapon Emporium 6 stones (7 gold) 6 stones (7 gold) a +0 club (12 gold) a +0 sling (18 gold) a +7 giant spiked club (466 gold) the +11 spear "Qaympah" {freeze, Fly rElec rF- rN+} (884 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. Fly: It grants you flight. 4 stones (4 gold) a +0 whip (30 gold) (1, -20, D:3) a +0 dagger a +0 sling a +0 dagger (1, -19, D:3) a +0 club a +0 dagger a +0 dagger a +0 club a +0 sling (2, -23, D:3) a +0 dagger (2, -22, D:3) a +0 club a +0 mace a +2 animal skin a +0 helmet a +0 dagger a +0 dagger (16, 8, D:3) a +0 dagger (18, 6, D:3) a +0 arbalest (20, 7, D:3) a book of Spatial Translocations (21, 1, D:3) 5 stones (21, 12, D:3) a +0 rapier (23, 8, D:3) a +0 club (24, 3, D:3) a +0 club a +0 whip a +0 dagger (25, 2, D:3) a +0 dagger (25, 19, D:3) a +0 falchion a +0 leather armour (25, 20, D:3) a +0 dagger (26, 5, D:3) a +0 flail (26, 21, D:3) a +0 robe a +0 dagger (27, 21, D:3) a +0 leather armour a +0 hand axe (29, 21, D:3) a +0 club (30, 22, D:3) a potion of magic a potion of berserk rage a +0 ring mail (32, -3, D:3) a +0 trident (33, -16, D:3) a +0 robe (37, -1, D:3) 6 stones (38, 8, D:3) a potion of ambrosia a scroll of vulnerability the +1 leather armour of Toothy Creativity {+Inv Will- Str+4} Str: It affects your strength (+4). +Inv: It lets you turn invisible. Will: It decreases your willpower. (46, 8, D:3) a +0 club Level 4 of the Dungeon [Shop] Zoifoceg's Antique Armour Shop a +0 robe (22 gold) a +0 ring mail (128 gold) a +2 scale mail of cold resistance (672 gold) a +0 chain mail (144 gold) a +1 pair of gloves of infusion (528 gold) a +5 plate armour of ponderousness (800 gold) a +0 plate armour (736 gold) the +0 plate armour "Facsac" {Int+6 Dex-2} (1228 gold) Int: It affects your intelligence (+6). Dex: It affects your dexterity (-2). a +0 ring mail (128 gold) [Shop] Weanoasu's Antique Weapon Shop a +2 sling of flaming (338 gold) a +0 trident (80 gold) the +2 Maxwell's thermic engine {flame, freeze} (1012 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. a +0 battleaxe (149 gold) a +0 spear (69 gold) a +0 hand axe (69 gold) a +0 shortbow (69 gold) a +0 dagger (46 gold) a +0 sling (34 gold) a +4 glaive of venom (685 gold) [Shop] Ugret's General Store a scroll of teleportation (33 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a scroll of amnesia (44 gold) a scroll of immolation (44 gold) 5 stones (5 gold) a potion of magic (88 gold) a scroll of amnesia (44 gold) [Shop] Zufotid's Antique Weapon Shop a +4 vorpal shortbow (556 gold) a +0 whip (52 gold) a +1 mace of protection (222 gold) a +0 short sword (63 gold) the +2 mace of the Scorching Gods {drain, Fly rF+++ Str-2 Int+2} (1249 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-2). Int: It affects your intelligence (+2). rF: It renders you almost immune to fire. Fly: It grants you flight. a +0 scimitar (84 gold) a +0 spear (63 gold) a +0 hand axe (63 gold) (8, -34, D:4) a +0 dagger (9, -2, D:4) a +0 hand axe (23, -10, D:4) a +0 dagger (29, -10, D:4) a +0 hand axe a +0 leather armour (29, -9, D:4) a +0 mace a +0 dagger a +0 whip (34, -2, D:4) a +0 mace (35, 7, D:4) a scroll of poison (51, -10, D:4) a potion of lignification (51, -3, D:4) 4 stones (54, -5, D:4) the +6 short sword of Quantum Leap {vorpal, rPois Str+9 Int-4 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+9). Int: It affects your intelligence (-4). rPois: It protects you from poison. Stlth: It makes you more stealthy. (55, -14, D:4) a scroll of identify (56, -14, D:4) the Commentary on the Rocks and Changing Spells Type Level a - Sting Transmutation/Poison 1 b - Spider Form Transmutation/Poison 3 c - Shatter Earth 9 Trog disapproves of the use of such an item. (unseen) (56, 4, D:4) a +0 dagger (57, -5, D:4) a +0 falchion of protection (62, -4, D:4) a +0 shortbow a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a scroll of poison (2, 10, D:5) 3 stones (3, 8, D:5) a +0 leather armour (25, 4, D:5) a wand of flame (24) (28, 28, D:5) a +0 trident (32, 35, D:5) a +0 dagger a +0 robe a +0 giant club a +0 giant club (32, 36, D:5) a +0 war axe (34, 36, D:5) a +0 ring mail (35, 3, D:5) a +0 dagger a +0 robe (36, 37, D:5) a book of Burglary (38, 24, D:5) a +2 ring mail of positive energy a +0 scale mail (39, 2, D:5) a +0 short sword (39, 26, D:5) a +0 rapier a +0 leather armour (45, 34, D:5) a +1 hand axe (54, 30, D:5) a +3 mace a +0 ring mail a +0 club a +0 scale mail a +1 vorpal hand axe (56, 45, D:5) a potion of degeneration (57, 30, D:5) a +0 mace a +0 pair of boots Level 6 of the Dungeon (0, 0, D:6) a +1 vampiric spear (1, 15, D:6) a +0 spear (2, 17, D:6) a +2 vorpal spear a throwing net (2, 31, D:6) a +0 robe (3, 16, D:6) a +0 whip (3, 20, D:6) a +0 shortbow (5, 18, D:6) a throwing net (6, 15, D:6) a +0 flail (7, 15, D:6) a +0 club (8, 14, D:6) a +0 mace a +0 whip a +0 hand axe a +0 leather armour a scroll of immolation a +0 dagger an orb of energy (8, 24, D:6) a +0 robe (17, 6, D:6) a +0 robe (18, 2, D:6) +0 steam dragon scales (18, 5, D:6) 17 gold pieces (19, 5, D:6) a potion of heal wounds (20, 15, D:6) a +0 club (26, -1, D:6) a +0 sling (26, 37, D:6) a book of Scorching (30, 2, D:6) 2 poisoned darts (34, 32, D:6) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. Trog disapproves of the use of such an item. (39, 23, D:6) a +0 flail a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a potion of brilliance a +0 chain mail (2, -26, D:7) a +6 ring of intelligence (13, -8, D:7) a +0 dagger of flaming a curare-tipped dart (13, -6, D:7) a +0 giant club (15, 12, D:7) a +0 hand axe (18, 26, D:7) a wand of iceblast (6) (22, -3, D:7) a +0 shortbow (35, -12, D:7) a +0 short sword (38, -10, D:7) a +0 mace a +0 scale mail (38, -7, D:7) a +0 spear a +0 robe (38, 20, D:7) a potion of lignification (39, -9, D:7) a +0 battleaxe (48, -30, D:7) a +0 robe (49, 6, D:7) a +0 war axe (50, -18, D:7) a +0 ring mail (51, 27, D:7) a scroll of poison (53, -9, D:7) a +0 ring mail (57, 23, D:7) 6 stones (59, 13, D:7) 3 stones (60, -23, D:7) a book of Maledictions (63, 6, D:7) a book of Misfortune Level 8 of the Dungeon (0, 0, D:8) a +0 spear (1, 0, D:8) a +0 spear (2, 0, D:8) a +0 spear (3, 0, D:8) a +0 spear (3, 1, D:8) a +0 spear (6, 16, D:8) a +0 sling (7, 20, D:8) a +0 flail (8, 20, D:8) a +0 flail (9, 19, D:8) a +0 trident a +0 scale mail (9, 20, D:8) a +0 flail (10, -9, D:8) a +0 mace (10, -8, D:8) a +0 flail a +0 mace a +0 dagger a +0 robe (10, 19, D:8) a +0 flail (11, -8, D:8) a +0 falchion (11, -7, D:8) a +1 trident of venom (18, 2, D:8) a +0 club (20, 4, D:8) a +0 whip (21, -4, D:8) a +1 short sword of venom (22, 4, D:8) a +0 robe (29, 3, D:8) a +0 whip (29, 27, D:8) a +0 flail a +0 war axe a +0 scale mail (30, 27, D:8) a +0 short sword a +0 chain mail (38, -3, D:8) a +0 spear (41, 0, D:8) a scroll of immolation Level 9 of the Dungeon (0, 0, D:9) a +0 war axe a +0 morningstar a +4 halberd a +0 robe (1, 1, D:9) a +0 robe a +0 robe (5, 2, D:9) a +0 battleaxe a +0 robe (12, -43, D:9) a potion of attraction (21, -25, D:9) a +0 giant club a +0 giant club (33, -10, D:9) a +0 spear (33, -9, D:9) a +0 club a +0 spear (33, -8, D:9) a +0 vampiric spear a +0 scale mail a +0 buckler (33, -7, D:9) a +0 flail (33, -2, D:9) a +3 falchion a +0 robe (33, 0, D:9) a +0 mace a +0 robe a +0 long sword a +0 robe (34, -8, D:9) a +0 long sword a +0 robe a +4 halberd of freezing a +0 robe (34, -7, D:9) a +0 halberd (36, -46, D:9) a +0 chain mail (38, -6, D:9) a +3 halberd a +0 robe (39, -7, D:9) a +2 hand axe a +0 robe (40, -8, D:9) a +0 dire flail a +0 robe (42, 10, D:9) 6 stones (46, -1, D:9) a scroll of blinking (54, -33, D:9) 5 stones (55, 15, D:9) a +0 club (56, 12, D:9) a +0 whip a +0 robe (61, -10, D:9) a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a potion of ambrosia (1, -4, D:10) a +0 trident (3, -4, D:10) a +0 ring mail (3, 14, D:10) a +0 long sword a +0 plate armour (3, 15, D:10) a +0 dagger a +0 robe (4, 14, D:10) a +0 shortbow a +0 short sword a +0 leather armour a +0 flail (7, 1, D:10) a +0 giant spiked club a +0 giant club (14, -1, D:10) a +0 falchion (16, -3, D:10) a wand of iceblast (8) (18, -2, D:10) a +0 dagger (19, 29, D:10) a ring of wizardry (23, 39, D:10) a +0 robe a +0 giant spiked club (28, 19, D:10) a +0 robe a +4 great sword of freezing (28, 20, D:10) a +0 robe a +0 great sword (28, 21, D:10) a +0 robe a +0 dagger (29, 20, D:10) 7 stones (29, 27, D:10) 2 stones (38, 37, D:10) 3 stones (41, -5, D:10) a +0 dagger a +0 robe (41, -4, D:10) a +0 hand axe a +0 plate armour (41, 32, D:10) a +0 troll leather armour (42, -5, D:10) a +0 club a +0 ring mail a -2 spear of flaming a +0 animal skin a +0 dagger (49, 11, D:10) 2 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 falchion (3, 41, Lair:1) a scroll of poison (6, 10, Lair:1) a +0 leather armour (9, -13, Lair:1) 4 stones (12, 6, Lair:1) 6 curare-tipped darts (13, 12, Lair:1) a wand of digging (2) (17, 9, Lair:1) 5 stones (19, -5, Lair:1) a wand of mindburst (7) (20, 37, Lair:1) a +0 ring mail (25, -3, Lair:1) a +0 vorpal spear (27, -10, Lair:1) a +0 quarterstaff (27, -4, Lair:1) a book of the Moon (28, 26, Lair:1) a potion of lignification (31, 13, Lair:1) a +4 war axe a +2 war axe of venom (37, 30, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (10, -29, Lair:2) a book of Air (10, -9, Lair:2) a +0 executioner's axe (16, -8, Lair:2) a +0 war axe (20, -38, Lair:2) Ypsol's Lectures on Misery and the Brume Spells Type Level a - Necrotise Necromancy 1 b - Dispel Undead Necromancy 4 c - Chain Lightning Conjuration/Air 9 Trog disapproves of the use of such an item. (22, -31, Lair:2) a ring of flight (37, -16, Lair:2) 4 stones (37, -10, Lair:2) a wand of acid (6) (38, 1, Lair:2) 4 stones (39, 3, Lair:2) a +0 rapier (42, -20, Lair:2) a +2 hat of stealth a potion of ambrosia (52, -32, Lair:2) a potion of ambrosia (62, -26, Lair:2) a +2 hand axe of freezing Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 plate armour (1, -25, Lair:3) a potion of brilliance (1, -12, Lair:3) 5 poisoned darts (2, 7, Lair:3) a staff of cold (5, -1, Lair:3) 2 poisoned darts (6, -14, Lair:3) a scroll of noise (11, 21, Lair:3) a wand of iceblast (5) (19, 15, Lair:3) a wand of flame (13) (23, -15, Lair:3) a +0 club (25, -2, Lair:3) a +0 buckler (26, -11, Lair:3) a +0 robe (30, 28, Lair:3) a potion of attraction (31, 27, Lair:3) a scroll of blinking (31, 29, Lair:3) a +0 club (32, 24, Lair:3) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (32, 27, Lair:3) 2 potions of ambrosia (32, 28, Lair:3) a +3 dagger of distortion (unseen) (33, 27, Lair:3) a +1 glaive of protection (unseen) (33, 28, Lair:3) a potion of ambrosia (33, 29, Lair:3) a potion of curing (34, 28, Lair:3) a potion of brilliance (35, 20, Lair:3) a snapping turtle corpse (skeletalised by now) (36, 24, Lair:3) a potion of ambrosia (50, 24, Lair:3) a +0 club (52, 4, Lair:3) a water moccasin corpse (53, 4, Lair:3) an elephant corpse