qw Level 1 of the Dungeon (0, 0, D:1) a +0 spear (3, -1, D:1) a +0 leather armour (13, -26, D:1) a +0 dagger (19, -29, D:1) a +0 spear (25, -12, D:1) a +0 dagger of venom (25, -4, D:1) a +0 short sword (31, -1, D:1) a +0 leather armour (34, 0, D:1) a scroll of magic mapping Level 2 of the Dungeon (0, 0, D:2) a +0 club (12, -20, D:2) a wand of iceblast (2) (13, -12, D:2) a +0 dagger (19, -15, D:2) a scroll of magic mapping (19, -1, D:2) a +0 ring mail (35, -15, D:2) 2 poisoned darts (35, -1, D:2) a scroll of magic mapping (36, -12, D:2) a potion of attraction (37, -29, D:2) a +0 club a stone (44, -29, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a potion of attraction (2, -32, D:3) a +0 mace (14, -37, D:3) 5 stones (15, -46, D:3) a scroll of magic mapping (15, -1, D:3) a +0 rapier (23, -3, D:3) 2 large rocks (24, -17, D:3) a +0 mace (26, -1, D:3) a book of Blood (27, -31, D:3) a +0 mace 4 stones (27, -23, D:3) a scroll of butterflies (28, -30, D:3) a +0 ring mail (32, -30, D:3) a +0 dagger (34, -49, D:3) the +1 falchion "Mourchid" {speed, Will+ Str+6 Dex-5 SInv} Attacks with this weapon are significantly faster. Str: It affects your strength (+6). Dex: It affects your dexterity (-5). SInv: It lets you see invisible. Will: It increases your willpower. (unseen) (34, -48, D:3) a +0 spear (34, -47, D:3) a +0 sling (34, -46, D:3) a +0 dagger (34, -45, D:3) a +0 long sword (37, -38, D:3) a +0 hand axe (38, -32, D:3) a +0 short sword (38, -23, D:3) a Trismegistus Codex (39, -25, D:3) a +0 whip (40, -38, D:3) a +0 robe (41, -8, D:3) a +0 hand axe (47, -38, D:3) a +0 trident (47, -37, D:3) a +0 dagger (57, -37, D:3) a +0 ring mail (60, -25, D:3) a +0 dagger (63, -42, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a scroll of butterflies (5, -13, D:4) a book of Cantrips (8, -35, D:4) a giant cockroach corpse (8, -2, D:4) a scroll of immolation (9, -35, D:4) a jackal corpse (10, -27, D:4) 6 stones (12, -41, D:4) a +0 club (16, -25, D:4) a ball python skeleton (17, -17, D:4) a +0 whip (17, -10, D:4) a +0 whip 7 stones (20, -19, D:4) a +0 club (20, -9, D:4) a +0 short sword a stone (20, -5, D:4) a +0 club (21, -28, D:4) a jackal skeleton (24, -41, D:4) a +0 dagger a +0 leather armour an orc corpse (25, -34, D:4) 5 poisoned darts (27, -26, D:4) a quokka skeleton (35, -41, D:4) a jackal corpse (36, -41, D:4) a hound corpse a jackal corpse (38, -7, D:4) 3 stones (39, 1, D:4) 4 stones a +0 dagger (43, -15, D:4) a +0 club a +0 scale mail (51, 19, D:4) the +5 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces (4, -8, D:5) a scroll of teleportation (4, -3, D:5) a scroll of fear a scroll of magic mapping a scroll of fog