qw Level 1 of the Dungeon (1, -14, D:1) a +3 vampiric dagger (1, 14, D:1) a +0 robe (11, -5, D:1) a +0 club (14, 8, D:1) a +0 club (18, -13, D:1) a +0 club (29, -25, D:1) a +0 pair of boots (38, -6, D:1) a potion of brilliance (38, 11, D:1) a +0 short sword 5 stones (48, -2, D:1) a scroll of magic mapping (49, -14, D:1) a +0 dagger (49, -4, D:1) 5 curare-tipped darts (50, -16, D:1) a +0 dagger Level 2 of the Dungeon (2, 23, D:2) a +0 leather armour (26, -13, D:2) a +0 dagger (26, 32, D:2) a +0 short sword 3 stones (35, 14, D:2) a +0 robe (38, -7, D:2) 6 stones (39, 7, D:2) a +0 sling (51, 9, D:2) a +0 mace (54, -3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (7, -38, D:3) a +0 robe (7, 15, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (12, -34, D:3) 7 stones (13, -43, D:3) a potion of brilliance (15, -36, D:3) a scroll of blinking (15, -23, D:3) a +0 club a +0 scale mail (17, -4, D:3) a +0 falchion (18, -4, D:3) a +0 mace (20, -20, D:3) a +0 dagger a +0 leather armour (22, -19, D:3) a +2 war axe of freezing (unseen) (23, -14, D:3) a scroll of butterflies (23, 0, D:3) a +0 mace (23, 1, D:3) a +0 dagger a +0 club (36, 9, D:3) a +0 ring mail (41, -43, D:3) a +0 dagger (45, -33, D:3) 6 stones (51, -43, D:3) 2 stones (59, -34, D:3) a book of Spatial Translocations (59, 0, D:3) a +0 dagger a +0 robe (60, 0, D:3) a potion of lignification a scroll of noise a ring of wizardry the +1 leather armour of Duzeah {*Slow Dex+3 Stlth+} Dex: It affects your dexterity (+3). *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. a +0 hand axe a +0 flail (61, 2, D:3) a +0 quarterstaff Level 4 of the Dungeon [Shop] Ocitoah's Jewellery Shop a ring of protection from fire (300 gold) the ring "Zinegyhorr" {rF- rC++ rCorr Str+6 Int+4} (810 gold) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. a +6 ring of strength (432 gold) a +6 ring of strength (432 gold) an amulet of reflection (360 gold) a +6 ring of dexterity (432 gold) an amulet of regeneration (360 gold) a ring of protection from cold (300 gold) a ring of fire (300 gold) (0, 0, D:4) a potion of brilliance (3, -4, D:4) a +0 robe (4, -1, D:4) a +0 halberd (5, -1, D:4) a +0 dagger (6, 0, D:4) a +0 halberd (7, 0, D:4) a +0 halberd (12, -30, D:4) 3 stones (13, -13, D:4) a +0 club 3 poisoned darts (18, -38, D:4) a +0 club (22, -12, D:4) a +0 club 3 stones a +0 short sword (27, -28, D:4) a book of Cantrips (29, -21, D:4) a +0 leather armour (35, -26, D:4) 5 stones (42, -26, D:4) a +0 rapier (43, -17, D:4) a +0 chain mail a +0 scale mail (44, -16, D:4) a +0 leather armour a +0 club (45, -31, D:4) a scroll of poison (45, -30, D:4) 7 gold pieces (45, -28, D:4) a lightning rod (4/4) (45, -26, D:4) a wand of digging (5) (45, -24, D:4) 21 gold pieces (45, -23, D:4) the +7 trident "Quce" {antimagic, *Noise rPois rC+ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). rC: It protects you from cold. rPois: It protects you from poison. *Noise: It may make noises in combat. (unseen) Level 5 of the Dungeon (0, 0, D:5) 6 stones (1, -5, D:5) a +1 dagger of speed (4, -3, D:5) a +0 flail (6, 7, D:5) a +0 robe (7, -8, D:5) a +2 long sword of holy wrath (8, -7, D:5) a scroll of amnesia (8, -2, D:5) a +0 scythe a +0 robe (8, 8, D:5) a +0 flail (9, 17, D:5) a +0 dagger (18, 10, D:5) a +0 shortbow (20, -15, D:5) a +0 giant club (21, -12, D:5) a +0 hand axe (22, 28, D:5) 3 stones (22, 35, D:5) a scroll of fear (25, 4, D:5) a +0 whip (26, 11, D:5) a +0 giant club (27, 6, D:5) a +0 robe a +0 dagger (28, 2, D:5) a +0 dagger a +0 leather armour (28, 6, D:5) a +0 halberd (29, 2, D:5) a +0 dagger a +0 robe (29, 27, D:5) a scroll of noise (30, 17, D:5) 5 poisoned darts (34, 4, D:5) a scroll of fear a scroll of magic mapping a scroll of fog (36, 33, D:5) a +2 mace of venom (39, -5, D:5) a ring of poison resistance (42, -7, D:5) a +0 halberd (43, -7, D:5) a +0 whip a +0 spear (44, -7, D:5) a +0 club a +0 halberd (44, -5, D:5) a +0 spear 3 stones a +0 ring mail (58, 2, D:5) a +0 whip a +1 ring mail of fire resistance a +0 hand axe a +0 short sword a +0 ring mail Level 6 of the Dungeon [Shop] Hobreukk's Assorted Antiques a +0 vorpal battleaxe (292 gold) a +0 robe (17 gold) a scroll of butterflies (100 gold) a +0 pair of gloves (112 gold) a scroll of immolation (100 gold) a potion of heal wounds (125 gold) a wand of paralysis (5) (300 gold) (0, 0, D:6) a potion of ambrosia a potion of flight a +0 helmet a +2 pair of boots (4, 13, D:6) a potion of brilliance (6, 5, D:6) a +0 leather armour (11, -2, D:6) a +0 dagger (11, 30, D:6) a +0 leather armour (15, -9, D:6) a +0 shortbow (17, 16, D:6) 4 stones (19, 16, D:6) the +0 robe of Action {+Blink rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. +Blink: It lets you blink. (20, 11, D:6) a book of Chaos (22, -19, D:6) a scroll of butterflies (23, 17, D:6) a +0 shortbow (28, -12, D:6) a wand of iceblast (8) (46, 25, D:6) a +0 falchion a +0 leather armour (50, 14, D:6) a throwing net (50, 27, D:6) a scroll of amnesia (51, 21, D:6) a +0 shortbow a +0 robe a scroll of amnesia (53, 7, D:6) a +4 hand axe of electrocution (54, 6, D:6) a +0 flail a +0 ring mail (55, 2, D:6) a +0 flail a +0 leather armour (56, 2, D:6) a +0 whip a +0 ring mail (56, 3, D:6) a +0 mace Level 7 of the Dungeon (8, -32, D:7) a +0 war axe (12, -3, D:7) 4 poisoned darts (13, -17, D:7) a +0 club (14, -16, D:7) a +0 club an orc skeleton (14, -6, D:7) 8 stones (27, -38, D:7) a +0 giant club (51, -42, D:7) a +0 dagger a +0 robe a +0 hand axe (51, -41, D:7) a +0 dagger a +0 leather armour (52, 4, D:7) a scroll of fear (58, -51, D:7) a +0 whip a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a scroll of magic mapping (2, -10, D:8) a potion of curing (2, -9, D:8) a +0 bardiche of pain (unseen) (9, 21, D:8) a +3 whip (still there?) 7 poisoned darts (still there?) (10, 19, D:8) a +0 club 3 stones (10, 21, D:8) a +0 short sword 4 stones a kobold corpse (11, 19, D:8) a killer bee corpse (11, 21, D:8) a +0 dagger a killer bee corpse (13, 16, D:8) a scroll of amnesia (15, 2, D:8) a +0 halberd a +0 robe (16, 2, D:8) a +2 halberd (still there?) a +0 robe (still there?) (17, 2, D:8) a +2 trident (still there?) a +1 robe of positive energy (still there?) (18, 13, D:8) 15 gold pieces the Ecumenical Temple