qw Level 1 of the Dungeon (0, 0, D:1) 5 stones (12, -6, D:1) a +0 club (13, 18, D:1) a +0 spear (20, 17, D:1) a scroll of fog (21, 5, D:1) a +0 club (23, 3, D:1) a +0 dagger (28, 4, D:1) a +0 hand axe (31, 3, D:1) a +0 short sword 3 stones (31, 4, D:1) a +2 dagger of protection (34, 5, D:1) a +0 dagger (36, 0, D:1) a +0 sling (44, -10, D:1) 3 stones Level 2 of the Dungeon [Shop] Koud's Weapon Shoppe a +0 club (11 gold) a +0 rapier (44 gold) a +0 long sword (38 gold) the +12 pair of quick blades "Gyre" and "Gimble" {protect} (935 gold) It grants its wielder temporary protection when it strikes (+7 to AC). a +0 whip (27 gold) the +3 hand axe of Athryugeaz {flame, rF+ SInv} (424 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. SInv: It lets you see invisible. a +0 mace (33 gold) (7, 14, D:2) a +0 club (8, 7, D:2) a +0 sling (20, 11, D:2) a +0 dagger (31, 24, D:2) a +0 club (37, -5, D:2) a scroll of fear (41, -15, D:2) a +0 dagger (42, 30, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 trident a +0 leather armour (3, 2, D:3) a +0 short sword 6 poisoned darts (4, 5, D:3) a scroll of magic mapping (8, -8, D:3) 4 stones (10, 5, D:3) a +0 dagger (12, -23, D:3) a +0 dagger of venom a +0 leather armour (13, 21, D:3) 7 stones (17, -10, D:3) a +0 hand axe (18, -12, D:3) 5 stones (19, 2, D:3) a +0 club (20, -19, D:3) a +0 dagger (25, -11, D:3) a +0 club a +0 robe (28, -14, D:3) a book of Rime (34, 20, D:3) a +0 hammer (38, -9, D:3) the +1 robe of Claustrophobia {rC+ Stlth+} rC: It protects you from cold. Stlth: It makes you more stealthy. (38, 19, D:3) a potion of attraction a potion of magic a potion of lignification a +0 leather armour (42, 3, D:3) a +0 leather armour (42, 5, D:3) a +0 short sword (52, 1, D:3) 4 stones (53, -1, D:3) a +0 chain mail Level 4 of the Dungeon (4, -2, D:4) 8 stones (12, 13, D:4) a +0 sling (14, 2, D:4) a +0 ring mail (14, 15, D:4) a book of Weapons (19, -5, D:4) a +0 whip (27, -11, D:4) a +0 giant club (27, -8, D:4) a potion of ambrosia a ring of magical power an amulet of magic regeneration (27, -7, D:4) a potion of lignification a wand of flame (21) (28, -3, D:4) a +0 dagger (28, -2, D:4) a +1 hand axe (29, 2, D:4) 5 stones (32, -1, D:4) a +0 robe a +0 club (32, 8, D:4) a +0 short sword 4 poisoned darts (38, 18, D:4) a +0 ring mail (44, -7, D:4) a +0 scale mail (48, 4, D:4) a +0 whip (49, -13, D:4) a +4 short sword (49, -12, D:4) a +0 leather armour (52, -3, D:4) 6 stones (56, 1, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Qokkuc's Antique Armour Emporium a +0 robe (16 gold) the +0 robe "Feycropu" {Contam rF- rN+ Str+9 SInv} (537 gold) Str: It affects your strength (+9). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. a +0 chain mail (108 gold) a +0 leather armour (48 gold) [Shop] Ejaelef's Antique Weapon Emporium a +0 hand axe (84 gold) a +0 flail (98 gold) the +3 war axe of qw's Destruction {flame, rF++ Dex+4} (1517 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rF: It greatly protects you from fire. a +2 vorpal long sword (481 gold) a +0 quarterstaff (112 gold) a +0 long sword (98 gold) a +0 falchion (84 gold) a +0 sling (42 gold) a +0 mace (84 gold) a +0 mace of protection (156 gold) a +0 whip (70 gold) [Shop] Fumoecu's Weapon Emporium a +0 short sword (42 gold) 6 stones (8 gold) a +0 long sword (49 gold) 8 stones (11 gold) a +2 trident of protection (226 gold) a +2 vorpal hand axe (231 gold) a +0 sling (21 gold) a +1 great mace of protection (207 gold) a +0 dagger (28 gold) [Shop] Tufy's General Store a scroll of enchant weapon (90 gold) a +0 scale mail (48 gold) a scroll of poison (48 gold) a piece from Xom's chessboard (15/15) (240 gold) a book of Weapons (336 gold) a +0 war axe (42 gold) (0, 0, D:5) a +3 leather armour (4, -27, D:5) a wand of polymorph (13) (7, -30, D:5) a scroll of fear a scroll of magic mapping a scroll of fog (7, -28, D:5) a +0 shortbow (12, -19, D:5) a +0 mace a +0 mace an orc corpse (skeletalised by now) (13, -18, D:5) a +0 giant spiked club (13, -17, D:5) a +0 leather armour a +0 flail (14, -19, D:5) a +0 falchion (14, -18, D:5) a +0 dagger a +0 flail (14, -16, D:5) a +0 robe a +0 dagger (17, -15, D:5) an iguana corpse (skeletalised by now) (19, -33, D:5) a +0 dagger (19, -8, D:5) a +0 hand axe of venom (21, 4, D:5) a scroll of magic mapping (22, -12, D:5) a +0 ring mail (27, 6, D:5) a +0 war axe (28, -26, D:5) a potion of magic (29, -17, D:5) a book of Annihilations (38, -12, D:5) a +1 antimagic trident (38, 15, D:5) a +0 whip a +0 leather armour (38, 16, D:5) a +0 flail a +0 spear (38, 17, D:5) a +0 spear (39, -13, D:5) a +1 dagger of draining (40, -14, D:5) a +0 club (46, -14, D:5) a +0 club a +0 leather armour (52, -16, D:5) a +0 whip (52, -14, D:5) a +0 flail a +0 leather armour (53, -29, D:5) a +0 mace (56, -28, D:5) 2 poisoned darts (57, -28, D:5) 3 stones Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (8, 4, D:6) a +0 whip an orc corpse (skeletalised by now) (10, -1, D:6) a +0 dagger (30, -9, D:6) a +0 dagger a +0 robe (31, 2, D:6) a +0 dagger the Ecumenical Temple