Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 12809984526546479023 1 qw the Sneak (level 1, -1/14 HPs) Began as a Gargoyle Delver on Sept 10, 2022. Splashed by a jelly's acid (4 damage) ... on level 5 of the Dungeon. The game lasted 00:00:02 (44 turns). qw the Sneak (Gargoyle Delver) Turns: 44, Time: 00:00:02 Health: -1/14 AC: 5 Str: 15 XL: 1 Next: 20% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +0 leather armour rPois inf Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 3.2 Fighting + Level 1.9 Axes - Level 1.5 Dodging - Level 5.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Wands g - a wand of digging (3) Scrolls c - a scroll of fog d - a scroll of magic mapping e - a scroll of fear Potions f - a potion of haste Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Message History Welcome, qw the Gargoyle Delver. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a book of Rime. Found a stone staircase leading down. Assign waypoint to what number? (0-9) Waypoint 2 assigned to D:5. 0 ||| PLANNING D:1-11 Found 2 large rocks. You see here a book of Rime. Found an escape hatch in the ceiling. A quokka comes into view. Found a fuming dark potion. You hit the quokka. You kill the quokka! Found 6 stones. A jelly comes into view. The jelly quivers. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly barely misses you. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you but does no damage. You hit the jelly. Your hands burn! The jelly is severely wounded. The jelly hits you but does no damage. You hit the jelly. Your hands burn! You die... ... ... ..# ..< #(# #.# #.# #.# #.# #.# #.# #.# #.####.####### ###...........># #!@.####.#####.# #J#.# #.#####.# #.#.# #....##.# #.#.# ###...#.# #.#.#####..#..:# #.#.......###..# #.#######..#(.## #. ##...## ##.## You could see a jelly. Vanquished Creatures A quokka (D:5) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | qw the Gargoyle Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D:5 | 0 ||| qw: Version: 0.1-a-116-g5d60599 0 | D:5 | 0 ||| qw: Game counter: 9220 0 | D:5 | 0 ||| qw: Always use a shield: true 0 | D:5 | 0 ||| qw: God list: Okawaru 0 | D:5 | 0 ||| qw: Allow faded altars: false 0 | D:5 | 0 ||| qw: Do Orc after D:15 true 0 | D:5 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:5 | 0 ||| qw: Lair rune preference: random 0 | D:5 | 0 ||| qw: Plans: Normal 0 | D:5 | 0 ||| PLANNING D:1-11 30 | D:5 | Noticed a jelly 43 | D:5 | HP: 3/14 [acid (2)] 44 | D:5 | Splashed by a jelly's acid Levels and vault maps discovered: D:5: layout_loops_ring, minmay_temple_entry_stoned_glass Action || total -------------------------++------- Melee: Hand axe || 5 Armor: Leather armour || 2 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:5 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------