qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 4, D:1) a +0 leather armour (10, 3, D:1) a +0 short sword (35, -12, D:1) a book of Vapours Level 2 of the Dungeon (0, 0, D:2) a potion of attraction a +0 leather armour (1, -4, D:2) a +0 sling a +0 dagger (1, 5, D:2) a +0 leather armour (2, -14, D:2) a +0 short sword (11, 0, D:2) a Grand Grimoire (12, -27, D:2) 5 poisoned darts (15, 0, D:2) a book of Displacement (19, -3, D:2) 6 poisoned darts (20, 10, D:2) a +0 leather armour (25, -1, D:2) a +0 robe (31, 12, D:2) a +0 short sword (34, -25, D:2) a +0 whip (39, 7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 5, D:3) a +0 club (8, 10, D:3) a +0 spear (9, 8, D:3) a +0 spear of venom (9, 9, D:3) a +0 flail (11, 10, D:3) a +0 robe (12, 22, D:3) a +0 dagger (13, 13, D:3) a +0 club (14, 19, D:3) a +0 robe (26, 7, D:3) a +0 hand axe (28, -15, D:3) a +0 dagger 2 stones (32, 1, D:3) a +0 short sword a +0 sling (33, -18, D:3) a potion of attraction (43, -12, D:3) a +0 quarterstaff (45, 1, D:3) a +0 hand axe (59, 2, D:3) a scroll of immolation a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a potion of flight a +6 ring of intelligence (19, 10, D:4) a +0 ring mail (22, -5, D:4) a +0 leather armour (26, -11, D:4) a +0 spear (27, 12, D:4) a +0 ring mail (40, 13, D:4) 5 stones (42, -11, D:4) 4 stones (43, -15, D:4) a +0 club (43, 13, D:4) a +0 dagger (44, -3, D:4) a +0 leather armour (47, -12, D:4) a +0 hand axe (53, -10, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) a potion of invisibility a potion of lignification (4, 24, D:5) a book of Spatial Translocations (5, 33, D:5) a scroll of fear a scroll of magic mapping a scroll of fog (12, 39, D:5) 3 curare-tipped darts (33, 21, D:5) a +0 whip (33, 22, D:5) a +0 whip (35, 6, D:5) a +0 whip (35, 7, D:5) a +0 club a +0 robe (37, 39, D:5) 7 stones (40, 35, D:5) a scroll of butterflies (42, 18, D:5) a +0 robe (49, 34, D:5) a +0 sling (49, 44, D:5) a +0 short sword of holy wrath 4 stones (49, 45, D:5) a +0 short sword 4 poisoned darts (49, 46, D:5) a +1 dagger of venom (51, 34, D:5) a +0 flail a +0 spear (51, 35, D:5) a +0 whip a +0 spear (57, 34, D:5) the +7 quarterstaff "Mekax" {spect, Contam rElec rPois Str+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. Level 6 of the Dungeon (0, 0, D:6) a wand of light (9) (3, -23, D:6) a +0 robe (4, 0, D:6) a +0 trident (6, -30, D:6) an Everburning Encyclopedia (9, -14, D:6) a +0 dagger (11, -16, D:6) a ring of magical power an amulet of faith (22, -17, D:6) a +0 leather armour (29, -10, D:6) 3 stones (30, -7, D:6) the +0 longbow "Concordance" {freeze, rPois rF- Int-2 Dex+10} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+10). rF: It makes you vulnerable to fire. rPois: It protects you from poison.