qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 5, D:1) a +0 whip (4, 4, D:1) a +0 dagger (16, -6, D:1) 2 stones (20, -2, D:1) a +0 whip (24, 25, D:1) a book of Minor Magic (27, -8, D:1) a +0 ring mail (29, 20, D:1) a +0 vampiric short sword 2 stones (30, 4, D:1) a stone (30, 5, D:1) 6 poisoned darts (31, 5, D:1) a +0 ring mail (31, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, -15, D:2) a +0 ring mail (15, 13, D:2) a book of Dreams (17, -17, D:2) a +0 hand axe (24, -11, D:2) a +2 vorpal spear (24, -10, D:2) a +0 ring mail (28, -2, D:2) a +0 short sword (29, 29, D:2) a +0 long sword (48, -16, D:2) a +0 short sword (49, -3, D:2) a +0 dagger a stone (56, -1, D:2) a +0 dagger a +0 sling (63, 7, D:2) a scroll of poison (66, 27, D:2) 4 stones (69, 8, D:2) a +0 club Level 3 of the Dungeon (6, 0, D:3) a +0 dagger (still there?) a +0 robe (still there?) Sif Muna's Parchment of Transmutation (still there?) Spells Type Level a - Sting Transmutation/Poison 1 (12, 7, D:3) a +0 hand axe (17, -11, D:3) a +0 falchion (18, -17, D:3) a +0 leather armour (21, 34, D:3) a +0 sling (21, 44, D:3) a +0 dagger (22, 15, D:3) a +0 club (22, 32, D:3) a wand of light (4) (23, -5, D:3) a +0 short sword (26, 4, D:3) a +0 short sword a stone (27, -7, D:3) a +0 dagger (28, -6, D:3) a +2 dagger of freezing 3 stones a +0 dagger a +0 short sword (29, -6, D:3) a +0 short sword a +0 club (32, 27, D:3) 3 stones (49, 4, D:3) a +0 club 3 stones Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (1, 8, D:4) a potion of magic a potion of attraction a potion of berserk rage (3, -23, D:4) a +0 club a +0 sling a throwing net (4, -23, D:4) a +0 club 3 scrolls of poison a +0 hand axe a +0 whip a +0 club (5, -22, D:4) a +0 hand axe (8, 5, D:4) a scarf of harm (unseen) (11, -31, D:4) 6 stones (11, -22, D:4) a +0 spear (25, -13, D:4) a +0 flail a +0 spear a +0 whip a +0 robe (29, -13, D:4) a +0 club a +0 sling (30, 17, D:4) a +0 club (31, -15, D:4) a +0 short sword (34, -14, D:4) a +0 flail a +0 sling (35, -12, D:4) the +5 long sword of Integrity {flame, rElec rF+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rElec: It insulates you from electricity. (38, -14, D:4) a +0 falchion (44, 8, D:4) 6 stones (46, -35, D:4) a +0 quarterstaff (49, -4, D:4) a +0 leather armour (53, -4, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a scroll of fear a scroll of magic mapping a scroll of fog (5, -2, D:5) 6 stones (8, 0, D:5) a book of Necromancy