qw Level 1 of the Dungeon (0, 0, D:1) 4 large rocks (0, 7, D:1) a +0 short sword (9, -11, D:1) a stone (10, 15, D:1) a +0 ring mail (13, -4, D:1) a book of Dreams (14, 27, D:1) 4 poisoned darts (15, 30, D:1) a +3 dagger of venom (23, 7, D:1) a +1 dagger of speed (24, -5, D:1) 3 stones (35, 10, D:1) a +0 dagger a +0 ring mail (44, 28, D:1) a +0 dagger (52, 2, D:1) a potion of brilliance Level 2 of the Dungeon (0, 0, D:2) a +0 flail (1, -1, D:2) a +0 short sword (8, 10, D:2) a +0 dagger (16, -7, D:2) the +6 short sword of the Forest {elec, Int+3 Dex+5} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). 4 stones (25, 22, D:2) Great Wizards, Vol. VII (51, -6, D:2) a +0 scythe a +0 robe Level 3 of the Dungeon (0, 0, D:3) 18 gold pieces (0, 8, D:3) a +0 spear (1, 0, D:3) a scroll of noise (5, -1, D:3) a +0 hand axe (5, 11, D:3) a +0 club a +0 club (5, 12, D:3) a +0 dagger (6, 11, D:3) a +0 club (7, 11, D:3) a +0 club a +0 sling a +0 dagger (7, 12, D:3) a +0 dagger a +0 dagger (13, 13, D:3) 17 gold pieces Level 4 of the Dungeon (2, -8, D:4) a potion of brilliance (5, -4, D:4) a +0 club a +0 scale mail a +0 club a +0 ring mail 2 potions of attraction a +0 short sword a +0 whip the +7 arbalest "Sicuer" {elec, rF+ Will++ Dex-3 Stlth+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-3). rF: It protects you from fire. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (5, 1, D:4) a +0 club a +0 sling