qw Level 1 of the Dungeon (0, 0, D:1) a +0 club 3 stones (1, -16, D:1) a +0 dagger (21, -17, D:1) 3 stones (22, -17, D:1) a +0 sling (23, -7, D:1) a +0 dagger (40, 18, D:1) a +0 club (44, -31, D:1) 2 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, 55, D:2) a +0 scale mail (16, -8, D:2) a +0 short sword 2 stones (22, 17, D:2) a +0 short sword (26, 12, D:2) a +0 club (30, 17, D:2) a +0 mace (33, 17, D:2) a +0 dagger (34, 33, D:2) the +8 dagger "Ogreslayer" {vamp, Str+3 Dex+3, mikee} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). (34, 36, D:2) a +0 dagger (37, 20, D:2) a +0 club (37, 28, D:2) a +0 club (42, 53, D:2) a +0 sling (43, 51, D:2) Plato's Spellbook of the Brume Spells Type Level a - Shock Conjuration/Air 1 (50, 49, D:2) a +0 long sword (59, 39, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a potion of brilliance (1, -24, D:3) a +0 hand axe (2, -57, D:3) a wand of iceblast (13) (2, -5, D:3) a +0 flail a +0 leather armour (3, -7, D:3) 4 stones (3, -5, D:3) a +0 club (3, -4, D:3) a +0 hand axe (4, -6, D:3) a +0 club a +0 scale mail (7, 1, D:3) 5 stones (8, -54, D:3) a +0 mace a +0 leather armour (11, -35, D:3) 6 stones (18, -14, D:3) a +0 mace (18, -9, D:3) a +0 short sword (22, -33, D:3) a +0 scale mail (28, -42, D:3) a +0 dagger (31, -36, D:3) a +0 leather armour (32, -27, D:3) a +0 scale mail (34, -19, D:3) a +0 scale mail (43, -44, D:3) a +2 robe of the Archmagi (52, -35, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Plog's Antique Weapon Boutique a +0 club (30 gold) a +0 hand axe (90 gold) a +0 whip (75 gold) a +0 flail (105 gold) the +4 flail of Qazlal's Benevolence {flame, rF- rCorr Dex+2} (1083 gold) It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. a +0 club (30 gold) a +0 dagger (60 gold) a +0 flail (105 gold) a +0 quick blade (450 gold) a +0 war axe (105 gold) (0, 0, D:4) a +0 whip (1, -6, D:4) an Inescapable Atlas (1, 34, D:4) a +2 pair of boots (4, 9, D:4) a +0 ring mail (13, -7, D:4) a +0 dagger (18, 20, D:4) a +0 club a +0 club (31, -24, D:4) a +0 club 2 stones (36, 29, D:4) a +0 arbalest (38, -18, D:4) a +0 chain mail (41, -21, D:4) a +0 ring mail (44, -16, D:4) a +0 giant spiked club (65, 2, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, -19, D:5) a +0 leather armour a +0 club (7, 24, D:5) a +0 whip (8, 6, D:5) 5 stones (8, 23, D:5) a +0 dagger a +0 robe (9, 25, D:5) a +0 mace (14, 1, D:5) a +0 short sword of venom (14, 19, D:5) 2 stones (18, 21, D:5) 8 stones (20, -18, D:5) a potion of ambrosia (20, 27, D:5) a +2 dagger of freezing a +0 club a +0 dagger a +0 club a +0 ring mail (22, -22, D:5) 5 stones (22, 25, D:5) 3 poisoned darts (27, -12, D:5) a +0 giant club (32, -18, D:5) a potion of brilliance (33, 15, D:5) 7 stones Level 6 of the Dungeon (5, 1, D:6) 4 poisoned darts (6, -8, D:6) a scroll of amnesia (16, 3, D:6) a +0 giant spiked club (18, 5, D:6) a +0 whip (23, 12, D:6) 6 stones (26, -24, D:6) a wand of polymorph (12) (29, 18, D:6) 3 stones (49, 12, D:6) a +2 whip of electrocution (49, 13, D:6) a +0 club a +0 chain mail a +0 chain mail (50, 13, D:6) a +0 club a +0 hand axe (53, -15, D:6) 8 stones (61, -13, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) a water moccasin corpse (6, -5, D:7) 2 gold pieces the Ecumenical Temple