qw Level 1 of the Dungeon (0, 0, D:1) 4 stones (5, 2, D:1) a book of Minor Magic (7, 6, D:1) a +0 dagger (15, 12, D:1) a +0 sling (26, 15, D:1) a +0 club (27, 6, D:1) a +0 whip (28, -2, D:1) a +0 mace (30, -19, D:1) a book of Touch (32, 10, D:1) a book of Changes (33, 18, D:1) a +0 club (42, -9, D:1) a +0 sling (51, 24, D:1) 6 stones Level 2 of the Dungeon (2, 5, D:2) 6 stones (4, -3, D:2) 3 stones (16, 10, D:2) a +0 dagger (17, 9, D:2) a +0 sling (36, 22, D:2) a +0 club a stone (39, 22, D:2) a +0 mace (42, -2, D:2) a +0 ring mail (46, 1, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 4 stones (3, -8, D:3) the +0 robe of the Unbroken {+Blink rElec Int-5 SInv} Int: It affects your intelligence (-5). rElec: It insulates you from electricity. SInv: It lets you see invisible. +Blink: It lets you blink. (6, -11, D:3) a +0 dagger a kobold corpse (11, -2, D:3) a ring of poison resistance (11, -1, D:3) a +0 club (14, -6, D:3) a scroll of teleportation (15, -2, D:3) a +0 club a goblin corpse (16, -2, D:3) a rat corpse