qw Level 1 of the Dungeon (0, 0, D:1) a staff of cold (2, 26, D:1) a +0 dagger (3, 0, D:1) a +0 dagger (8, -3, D:1) a +0 robe (8, 28, D:1) a +0 dagger 3 stones (12, 24, D:1) a +0 long sword (15, 18, D:1) a book of Rime (18, 23, D:1) an amulet of magic regeneration a +0 leather armour a +0 animal skin an orb of guile (20, 11, D:1) a +0 short sword (28, -5, D:1) a +0 club (32, 32, D:1) a +0 short sword (34, 26, D:1) a +0 dagger 2 stones (35, 10, D:1) a stone (38, 1, D:1) a +0 hand axe (38, 3, D:1) a stone (38, 42, D:1) 5 stones (44, -9, D:1) a +0 dagger Level 2 of the Dungeon (5, -20, D:2) 3 stones (12, -6, D:2) a +0 leather armour (14, 14, D:2) 4 stones (16, -26, D:2) a +0 club (25, -6, D:2) a +0 club (36, 10, D:2) 6 poisoned darts (37, -25, D:2) 3 stones (38, 22, D:2) 4 stones (43, -14, D:2) a +0 short sword (43, 13, D:2) a potion of lignification a potion of brilliance a potion of flight (46, -13, D:2) a ball python corpse (skeletalised by now) (48, -7, D:2) a book of Armaments Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a kobold corpse (2, 6, D:3) a wand of paralysis (7) (5, -21, D:3) 5 stones (8, -8, D:3) a hobgoblin corpse (12, -12, D:3) a +0 club a goblin corpse (25, -21, D:3) a potion of attraction