qw Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (0, 2, D:1) a +0 short sword of draining (15, -7, D:1) a +0 mace (21, -28, D:1) a +0 club (22, -37, D:1) a +0 rapier (32, -19, D:1) a +0 helmet (37, -10, D:1) 6 stones (37, 1, D:1) a +0 short sword (41, -2, D:1) a +0 dagger (46, -15, D:1) a +0 short sword 3 stones (46, 4, D:1) a +0 dagger of freezing (47, -11, D:1) 5 stones (55, -1, D:1) 2 poisoned darts Level 2 of the Dungeon [Shop] Fyirot's Antique Weapon Shoppe a +0 hand axe (87 gold) a +0 spear (87 gold) the +9 halberd of Qaroe {vamp, Dex+3} (2038 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). the +3 great mace of Experimentation {antimagic, rF+} (1406 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. a +0 spear (87 gold) a +0 dagger (58 gold) a +0 long sword (101 gold) (5, 0, D:2) a book of Storms (5, 6, D:2) a +0 leather armour (7, -40, D:2) 4 stones (10, -32, D:2) a +0 short sword (14, -3, D:2) a +0 dagger (17, 0, D:2) a +0 ring mail (19, -25, D:2) a +0 spear (19, -11, D:2) a +0 leather armour (26, 0, D:2) a +0 dagger 7 stones (27, -11, D:2) a book of Blood (28, -27, D:2) 9 stones (35, -25, D:2) a +0 helmet (57, 1, D:2) a +0 scale mail (60, -24, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, -2, D:3) a +0 club an orc corpse (2, -1, D:3) a +0 club a +0 ring mail a ball python corpse an orc corpse (2, 0, D:3) a +0 war axe (6, 9, D:3) a wand of digging (6) (10, -6, D:3) 2 stones (13, 7, D:3) a frilled lizard corpse (25, 11, D:3) a +0 ring mail (29, 20, D:3) a hobgoblin corpse (34, 22, D:3) a bat corpse (49, 32, D:3) 8 stones