qw Level 1 of the Dungeon (5, 27, D:1) a book of Minor Magic (30, 25, D:1) a +0 club (32, -6, D:1) a +0 dagger (32, 11, D:1) 9 stones (40, 20, D:1) a +0 scale mail (44, 5, D:1) a +0 club (53, 0, D:1) a potion of flight a +0 animal skin Level 2 of the Dungeon (10, -3, D:2) a book of Misfortune (14, -14, D:2) 3 stones (19, 27, D:2) a +0 leather armour (36, -5, D:2) a +0 club (36, 35, D:2) a +0 vorpal hand axe (37, 35, D:2) a +0 dagger (39, 3, D:2) a +0 club 3 stones (41, 18, D:2) a wand of flame (15) (44, 25, D:2) a +0 short sword (44, 44, D:2) a +0 dagger (56, 13, D:2) 4 stones (57, 39, D:2) 2 scrolls of fear Level 3 of the Dungeon [Shop] Nalurij's Jewellery Shoppe an amulet of magic regeneration (420 gold) a ring of fire (350 gold) a ring of protection from fire (350 gold) a ring of protection from fire (350 gold) a +6 ring of dexterity (504 gold) a ring of poison resistance (280 gold) a +4 ring of protection (504 gold) a ring of protection from fire (350 gold) [Shop] Dulooniuw's Assorted Antiques a +0 helmet of intelligence (276 gold) a +0 war axe (84 gold) a +0 club (24 gold) a scroll of identify (48 gold) a +0 pair of gloves (108 gold) a potion of curing (72 gold) [Shop] Laxut's Armour Boutique a +0 leather armour (26 gold) a +2 buckler of resistance (539 gold) a +0 leather armour (26 gold) a +0 helmet (58 gold) a +0 cloak (58 gold) [Shop] Suix's General Store a +1 hat (132 gold) a +0 scale mail (48 gold) a scroll of identify (24 gold) a potion of invisibility (96 gold) a +6 ring of dexterity (432 gold) a potion of flight (36 gold) a lightning rod (4/4) (360 gold) 6 stones (7 gold) a scroll of noise (12 gold) a +0 sling (18 gold) [Shop] Zado's Antique Weapon Emporium a +2 vorpal double sword (621 gold) a +0 flail (63 gold) a +0 whip (45 gold) a +0 hand axe (54 gold) a +0 flail (63 gold) a +0 dagger (36 gold) a +0 flail (63 gold) a +0 dagger (36 gold) a +2 hand axe of electrocution (351 gold) (0, 0, D:3) a +0 robe a +0 dagger (4, 6, D:3) a +0 dagger (5, -16, D:3) a +0 mace (7, 18, D:3) a +0 scythe a +0 robe (10, 15, D:3) a +0 ring mail (12, -26, D:3) a potion of magic (14, 4, D:3) 6 stones (17, 8, D:3) a +0 war axe (18, 12, D:3) a +1 quarterstaff of draining (19, -19, D:3) a +3 vampiric short sword (19, -8, D:3) a +0 falchion (19, 15, D:3) a +0 short sword (20, -2, D:3) the +1 ring mail of the Unbroken {Harm +Inv Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. (22, 15, D:3) a book of Misfortune (22, 18, D:3) a +0 short sword 2 stones a +0 short sword a +0 leather armour (30, -7, D:3) 6 stones (37, -13, D:3) a +0 dagger (47, 3, D:3) 2 stones (47, 15, D:3) a stone (50, 15, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) 6 poisoned darts (2, -1, D:4) a +0 leather armour (16, 7, D:4) a +0 rapier (19, 20, D:4) 5 stones (20, 20, D:4) a +0 spear (24, 43, D:4) a book of Callings (30, 6, D:4) the +3 trident "Impbane" {venom, rElec rPois rF++ Dex-4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (-4). rF: It greatly protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (39, 16, D:4) a +0 club (40, -1, D:4) a +0 scale mail (40, 21, D:4) a +0 mace a +0 leather armour (41, 21, D:4) a +0 scimitar a +2 flail of protection (41, 27, D:4) a staff of conjuration (42, 21, D:4) a +0 short sword a +0 ring mail (46, -3, D:4) a +0 club (46, 38, D:4) a +0 mace a +0 dagger (52, 15, D:4) a +0 mace (55, 48, D:4) a potion of brilliance a +0 chain mail (56, 14, D:4) a +0 dagger a +0 robe (56, 15, D:4) a +0 club a +0 leather armour (56, 16, D:4) a +2 hand axe of distortion a +0 ring mail (60, 18, D:4) a +0 short sword a stone (61, 27, D:4) a +0 scale mail (68, -6, D:4) a scroll of amnesia (68, 26, D:4) a book of Party Tricks (68, 40, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 ring mail (1, 0, D:5) a +1 dire flail of venom a +0 scale mail (14, 2, D:5) a +0 hand axe a +0 leather armour (14, 5, D:5) a +0 dagger (16, 1, D:5) a +0 club (18, -2, D:5) a +0 hand axe a +0 ring mail (25, 44, D:5) a potion of invisibility a potion of lignification (28, 33, D:5) a +0 halberd (30, -2, D:5) a +0 ring mail (32, -2, D:5) 6 poisoned darts (32, 19, D:5) 8 stones (33, 25, D:5) a +0 shortbow 2 atropa-tipped darts (34, 20, D:5) a +0 dagger a +0 chain mail (34, 21, D:5) a +0 club a +0 ring mail (34, 22, D:5) a +0 war axe a +0 ring mail (35, 22, D:5) a +0 dagger a +0 robe (36, -12, D:5) a +0 leather armour (42, -10, D:5) the +2 leather armour of Noasem {rF+ Regen+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. Regen: It increases your rate of health regeneration. (43, -10, D:5) a +0 club (43, 1, D:5) a potion of brilliance (44, -10, D:5) a +0 halberd (45, -11, D:5) a +0 whip a +0 leather armour a +2 whip of flaming a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 giant spiked club (15, -1, D:6) 6 stones (18, 8, D:6) a +0 hand axe a +0 chain mail a +0 hand axe (19, 7, D:6) a +0 club (27, 37, D:6) a potion of ambrosia a potion of berserk rage (28, -11, D:6) a +0 leather armour (32, 7, D:6) a +0 ring mail (40, 26, D:6) a +0 giant club (43, 23, D:6) a +0 dagger a +0 robe a wand of quicksilver (7) (44, 7, D:6) 2 scrolls of vulnerability (44, 22, D:6) a +0 dagger a +0 robe (45, 21, D:6) a +1 dagger of draining (48, 6, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (15, 5, D:7) a +0 short sword (15, 11, D:7) a +0 dagger 8 poisoned darts (16, 5, D:7) a +0 leather armour a +0 hand axe a +0 leather armour a +0 short sword a +0 robe a +0 dagger (24, -26, D:7) a potion of flight (31, -3, D:7) 3 stones (32, -9, D:7) a +0 scale mail (35, -7, D:7) a +0 club a +0 hand axe a +0 chain mail a +0 falchion (35, -6, D:7) 2 stones a +0 flail a +0 robe a +0 dagger (35, 11, D:7) 5 stones (36, 6, D:7) a scroll of vulnerability (36, 7, D:7) 7 stones (36, 8, D:7) a wand of roots (8) (37, 6, D:7) a scroll of fear (37, 7, D:7) the +0 plate armour of Failure {Contam rPois rF- SInv} rF: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (unseen) (37, 8, D:7) a +0 mace (38, -25, D:7) 6 stones a +0 short sword a +0 club a +0 short sword (38, -23, D:7) a book of Conjurations (38, 6, D:7) a +1 ring mail of cold resistance (unseen) (38, 7, D:7) a scroll of enchant weapon (38, 8, D:7) a potion of curing (44, -34, D:7) 3 stones (45, -29, D:7) a potion of ambrosia (49, -32, D:7) 2 potions of invisibility (52, -5, D:7) a +0 sling Level 8 of the Dungeon (0, 0, D:8) a +0 long sword (0, 4, D:8) a +0 spear (18, 24, D:8) a hornet corpse (18, 25, D:8) a +0 mace a +0 leather armour an orc corpse (24, 0, D:8) a +0 dagger a +0 whip 4 stones a +0 short sword 8 poisoned darts a +0 short sword a +0 short sword a +0 dagger a +0 club a kobold corpse a kobold corpse a kobold corpse a kobold corpse