qw Level 1 of the Dungeon (2, 0, D:1) a +0 short sword (3, -5, D:1) a +0 short sword (14, 23, D:1) a +0 leather armour (15, -8, D:1) a +0 dagger (16, 35, D:1) a +0 dagger (17, -10, D:1) a +0 dagger (26, 23, D:1) a +0 dagger (31, 40, D:1) a +0 club (32, -4, D:1) a +0 animal skin (39, 8, D:1) a potion of flight a potion of brilliance (46, -8, D:1) 6 poisoned darts (53, 4, D:1) a +0 dagger (54, -1, D:1) 4 poisoned darts Level 2 of the Dungeon [Shop] Zyfah's Assorted Antiques a +0 ring mail (108 gold) a +0 mace (81 gold) a potion of flight (81 gold) a potion of brilliance (108 gold) a +0 dagger (54 gold) a +0 broad axe (108 gold) a +1 dagger of draining (286 gold) a potion of cancellation (216 gold) [Shop] Beohefet's Book Shoppe a book of Debilitation (240 gold) a book of Lightning (432 gold) a book of Alchemy (336 gold) a book of Changes (216 gold) a book of Conjurations (240 gold) a book of Hexes (432 gold) a book of Displacement (288 gold) a book of the Wilderness (456 gold) [Shop] Veim's Weapon Shoppe a +0 club (12 gold) 4 stones (4 gold) a +0 short sword (36 gold) the +5 glaive of the Winnowing Fool {distort, rN+ MP+9 Int+4 Stlth+} (990 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Int: It affects your intelligence (+4). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. a +0 dagger (24 gold) 4 stones (4 gold) [Shop] Saacigef's Jewellery Boutique an amulet of regeneration (420 gold) a ring of protection from cold (350 gold) a ring of protection from fire (350 gold) a ring of positive energy (280 gold) an amulet of magic regeneration (420 gold) an amulet of the acrobat (420 gold) a +6 ring of intelligence (504 gold) (0, 0, D:2) a +0 club a +0 dagger of venom (1, -18, D:2) a +0 mace (4, -31, D:2) a potion of magic a scroll of blinking (4, -26, D:2) a +0 flail a potion of brilliance (7, -26, D:2) 7 stones (11, -26, D:2) a +0 leather armour (16, -29, D:2) a +0 dagger (18, -4, D:2) a +0 club (22, -4, D:2) a +0 short sword (22, -3, D:2) a +0 short sword (22, 0, D:2) a +0 whip (22, 5, D:2) a book of Geomancy (23, -4, D:2) a book of Misfortune (23, 12, D:2) a +0 leather armour (26, -27, D:2) 2 atropa-tipped darts (29, -5, D:2) a +0 sling (31, 16, D:2) 6 stones (32, -23, D:2) 2 atropa-tipped darts Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 whip a +0 leather armour (16, -16, D:3) a +0 scale mail (21, 12, D:3) a +0 falchion a +0 short sword (21, 13, D:3) a +0 hand axe a +0 hand axe (22, 5, D:3) a +0 falchion (26, -7, D:3) the +9 dagger of Currency {drain, Fly Will- Str+3 Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). Int: It affects your intelligence (+4). Fly: It grants you flight. Will: It decreases your willpower. (27, -11, D:3) a scroll of blinking (30, -15, D:3) 5 stones (34, -15, D:3) a scroll of magic mapping (39, 17, D:3) a +0 dagger (43, 24, D:3) 7 stones Level 4 of the Dungeon (0, 0, D:4) a Young Poisoner's Handbook (4, -23, D:4) a +0 short sword (6, -24, D:4) 4 stones (45, 0, D:4) a +0 mace 4 stones a +0 ring mail a scroll of vulnerability (46, -23, D:4) a +0 trident (48, 0, D:4) a +0 hand axe 11 stones a +0 dagger (49, -36, D:4) a +0 scythe a +2 robe of positive energy (52, -30, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a scroll of blinking (1, 6, D:5) a +0 dagger (2, 0, D:5) a +0 leather armour (4, -23, D:5) a +0 club (6, -12, D:5) a +0 giant club (23, -31, D:5) a wand of digging (6) (23, -7, D:5) a +0 hand axe a +0 animal skin (37, -11, D:5) a +0 dagger (38, -7, D:5) a +0 robe (49, -1, D:5) a +0 flail (53, -36, D:5) a +0 robe a +0 robe a +2 dire flail of freezing a +0 dagger (53, -1, D:5) a +0 dagger a +0 robe (54, -37, D:5) a +0 robe a +0 war axe (54, -3, D:5) a +0 flail a +0 chain mail (54, -2, D:5) a +0 dagger a +0 scale mail (55, -36, D:5) a +0 robe a +5 falchion (55, -31, D:5) a +0 giant spiked club (58, -24, D:5) a +0 falchion of holy wrath (61, -33, D:5) a potion of lignification Level 6 of the Dungeon (0, 0, D:6) 6 stones (1, 4, D:6) 3 stones (15, 17, D:6) a +0 hand axe a +0 leather armour a +0 whip a +0 dagger a +0 robe (17, -17, D:6) a +0 giant club (20, 34, D:6) a potion of degeneration (21, 13, D:6) a +0 rapier a +0 leather armour a wand of quicksilver (14) (24, 38, D:6) a +0 robe (29, 22, D:6) a +0 flail a +3 whip a +0 hand axe (29, 27, D:6) a +0 robe a +0 halberd (29, 28, D:6) a +1 whip of electrocution (30, -10, D:6) a +0 quarterstaff (30, -2, D:6) a scroll of poison (30, 20, D:6) a +0 club a +0 leather armour (30, 34, D:6) 5 stones (31, 27, D:6) 3 stones (35, -13, D:6) a scroll of poison (35, -3, D:6) a wand of roots (10) (36, 12, D:6) a +0 hand axe (40, -2, D:6) a +0 ring mail (46, 12, D:6) a +0 buckler (47, -6, D:6) a +0 ring mail (48, 16, D:6) 4 stones (51, 8, D:6) a +0 spear (51, 9, D:6) a +0 war axe (62, 0, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (3, -3, D:7) 5 stones (4, -4, D:7) a +0 robe (6, -8, D:7) a +0 ring mail (11, 22, D:7) a +0 robe (11, 29, D:7) a wand of flame (13) (12, -1, D:7) a scroll of magic mapping (15, 13, D:7) 4 stones (17, 21, D:7) a +0 whip (27, -5, D:7) 6 stones (31, 5, D:7) a +3 hand axe a +0 robe (32, 5, D:7) a +5 scimitar of freezing a +0 robe (32, 6, D:7) a +0 halberd a +0 robe (32, 7, D:7) a +0 battleaxe a +0 robe (39, 22, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) 16 gold pieces (1, 0, D:8) a death yak corpse a death yak skeleton a hydra skeleton (2, 0, D:8) 10 gold pieces (9, -7, D:8) a potion of brilliance (9, 5, D:8) 4 stones (10, -13, D:8) a +0 club (12, -13, D:8) a +0 whip an orc corpse (skeletalised by now) (22, -12, D:8) a +0 club (23, -14, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (23, -13, D:8) a +0 dagger a +0 robe (25, -2, D:8) a +0 dire flail a +0 giant club (30, 7, D:8) a +0 flail