qw Level 1 of the Dungeon (23, -7, D:1) a +0 robe (27, -15, D:1) a potion of flight (31, -25, D:1) 5 stones (38, -26, D:1) 3 poisoned darts (39, 4, D:1) a +0 short sword a stone (40, -21, D:1) a +0 club a stone (40, 14, D:1) a +0 leather armour (41, -21, D:1) a hobgoblin corpse (skeletalised by now) (42, 17, D:1) a +0 short sword (48, -25, D:1) a +0 leather armour (49, -33, D:1) a +0 dagger a goblin corpse (skeletalised by now) (57, 1, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a +0 club a hobgoblin corpse (0, 2, D:2) a +0 club an adder corpse a goblin corpse (1, 0, D:2) a +0 club a goblin corpse (2, 1, D:2) a +0 club a +0 dagger a +0 dagger (3, 0, D:2) 10 gold pieces (15, 3, D:2) a jackal corpse (16, 1, D:2) a bat corpse (16, 4, D:2) a bat corpse (20, 6, D:2) the +1 short sword of Departure {vamp, Will+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Will: It increases your willpower. (22, 5, D:2) a +0 robe (32, 2, D:2) an adder corpse