qw Level 1 of the Dungeon (0, 0, D:1) 5 poisoned darts (3, -31, D:1) a scarf of shadows (12, -17, D:1) a +0 club 5 stones (13, -3, D:1) a +0 dagger a stone (14, -18, D:1) a +0 club (15, -16, D:1) a +0 robe (23, -40, D:1) 2 stones (23, -33, D:1) a +0 club (42, -28, D:1) a +0 robe (46, 8, D:1) a +0 club (48, -26, D:1) a +0 short sword 2 stones (49, -24, D:1) a +0 dagger a stone (50, -3, D:1) a +0 club (57, -19, D:1) a +0 dagger (60, -21, D:1) a +0 whip (62, -26, D:1) a +0 club Level 2 of the Dungeon [Shop] Myrif's Antique Weapon Shop a +0 dagger (44 gold) a +3 dagger of venom (426 gold) a +2 broad axe of flaming (422 gold) the +11 shortbow of the Kidney {flame, Fly rC+++ Will- Str+3} (2301 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). rC: It renders you almost immune to cold. Fly: It grants you flight. Will: It decreases your willpower. the +6 scimitar "Killer Bee's Peril" {antimagic, Will+} (1201 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Will: It increases your willpower. a +0 sling (33 gold) a +0 dagger (44 gold) a +0 dagger (44 gold) (0, 0, D:2) a +0 sling (14, -1, D:2) 3 stones (15, -1, D:2) a +0 leather armour (24, 19, D:2) a +0 dagger (27, 15, D:2) a +0 scale mail (31, 0, D:2) a scroll of blinking 2 scrolls of poison a potion of invisibility (31, 7, D:2) a +0 dagger (36, 21, D:2) 6 stones (37, -5, D:2) a +0 dagger (37, 0, D:2) a +0 hand axe a +0 whip a +0 short sword a +0 club (37, 9, D:2) a +1 dagger of venom (38, -4, D:2) a +0 club (40, 9, D:2) a +0 short sword (41, 29, D:2) a +0 scale mail (42, 13, D:2) 9 stones Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Ruagg" {RegenMP -Tele Rampage rC+ rN+} (4120 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. rC: It protects you from cold. rN: It protects you from negative energy. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. the +6 hand axe "Aquutaof" {protect, rPois rC+ Dex+2} (5600 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+2). rC: It protects you from cold. rPois: It protects you from poison. the +2 buckler of Beyond {rElec rN+ Str-2 Dex+3} (3480 gold) Str: It affects your strength (-2). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. the +10 spear of Yredelemnul, Gnashing {flame, rF+} (6940 gold) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. (0, 0, D:3) a +0 club (2, 4, D:3) a +0 dagger of electrocution (3, 5, D:3) a +0 dagger a +0 sling a +0 dagger (4, 3, D:3) a +0 dagger a +0 short sword a +0 dagger a +0 dagger of holy wrath a +0 dagger (4, 4, D:3) a +0 trident a +1 animal skin (18, -15, D:3) a +0 leather armour a +0 club (18, 25, D:3) a +0 hand axe (21, 18, D:3) 11 gold pieces (21, 19, D:3) a potion of mutation (25, 19, D:3) a +0 chain mail (29, -20, D:3) 2 stones (39, 28, D:3) a +0 flail a +0 chain mail a +0 hand axe a +0 whip a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (45, 9, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a scroll of magic mapping (3, -2, D:4) a ball python corpse (3, 1, D:4) 16 gold pieces (8, 0, D:4) a throwing net (19, 22, D:4) a scroll of poison (21, 21, D:4) 2 stones