qw Level 1 of the Dungeon (0, 0, D:1) a +0 war axe (1, -2, D:1) a +0 ring mail (1, 1, D:1) a +0 club (11, 4, D:1) a +0 club (17, 12, D:1) a +0 hand axe (22, 9, D:1) a +0 leather armour (25, 24, D:1) a +0 short sword (28, 4, D:1) a +0 club (28, 7, D:1) a +0 scale mail (28, 27, D:1) a +0 ring mail (41, 0, D:1) a +0 club (45, 3, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, 14, D:2) a +0 short sword (4, 29, D:2) a +0 dagger 4 stones (7, 41, D:2) a +0 club (8, 9, D:2) a +0 leather armour (12, 17, D:2) a +0 trident (15, 25, D:2) 5 stones (19, 41, D:2) a +0 shortbow (23, -1, D:2) a +0 club (24, -1, D:2) a +0 whip (27, 41, D:2) a book of Party Tricks (32, 18, D:2) a +0 dagger (35, 25, D:2) a book of Scorching (35, 45, D:2) 9 stones (36, 45, D:2) the +5 spear "Pahail" {flame, *Noise rN++} It burns those it strikes, dealing additional fire damage. rN: It greatly protects you from negative energy. *Noise: It may make noises in combat. (42, 7, D:2) a +0 club the +0 leather armour of Compression {rElec rC++ MP+9 Stlth+} rC: It greatly protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (43, 39, D:2) a scroll of torment Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (12, -16, D:3) a +0 hand axe a +0 ring mail a +0 flail a +0 chain mail (25, -6, D:3) an amulet of guardian spirit (25, -5, D:3) a +0 robe a +0 dagger (26, -14, D:3) a +0 dagger a +0 robe (26, -5, D:3) a +0 ring mail a +0 club (28, 4, D:3) a +0 whip 2 poisoned darts (31, 6, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Xifag's Armour Shop the -2 kite shield of Springtime {Harm MP+9 Dex+6 Stlth-} (316 gold) Dex: It affects your dexterity (+6). MP: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. a +0 helmet (45 gold) a +3 scale mail of positive energy (230 gold) a +2 leather armour of willpower (190 gold) a +0 robe (7 gold) (0, 0, D:4) a +0 dagger a +0 short sword 2 poisoned darts (0, 1, D:4) a +0 short sword (3, 4, D:4) 2 stones a +0 dagger a +0 club (5, 4, D:4) a +0 short sword a +0 club 8 stones a +0 whip 5 poisoned darts a +1 whip of freezing a +0 club a +0 short sword (5, 5, D:4) a +0 short sword 16 stones a +0 dagger 6 poisoned darts a +0 whip a +0 dagger a +0 club (6, 4, D:4) a +0 dagger a +0 whip 13 stones a +0 short sword a +0 short sword (7, -18, D:4) a +0 robe (9, 9, D:4) 6 stones (13, 8, D:4) a +0 short sword 6 poisoned darts a +0 chain mail (17, 2, D:4) a +0 short sword (18, 2, D:4) a +0 whip 2 stones (20, 14, D:4) 3 stones (33, -2, D:4) 3 stones a +0 club (41, -29, D:4) the +4 falchion "Vocuj" {flame, rPois Str-4 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-4). rPois: It protects you from poison. Stlth: It makes you more stealthy. (41, -27, D:4) a +0 hand axe (42, -23, D:4) a +0 leather armour a +0 trident (43, -29, D:4) a +0 mace (43, -27, D:4) a +0 spear (46, -23, D:4) a +0 scale mail (49, 15, D:4) a potion of brilliance a +6 ring of intelligence a +0 chain mail (55, 21, D:4) a +0 dagger (57, 19, D:4) 8 stones