qw Level 1 of the Dungeon [Shop] Vawnofuwn's Jewellery Boutique a ring of see invisible (195 gold) an amulet of the acrobat (390 gold) a ring of resist corrosion (260 gold) a ring of positive energy (260 gold) a ring of protection from cold (325 gold) a ring of magical power (260 gold) a ring of see invisible (195 gold) a ring of magical power (260 gold) a ring of fire (325 gold) a +6 ring of strength (468 gold) an amulet of faith (520 gold) (7, 1, D:1) a +0 club (7, 2, D:1) a +0 dagger (17, -23, D:1) a +6 ring of intelligence (17, -13, D:1) a +0 quarterstaff (24, -8, D:1) 4 stones (32, -23, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Dottehem's Weapon Shoppe the +5 glaive of the Guard {elec, spectral, AC+5} (899 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). a +0 hand axe (39 gold) a +0 dagger (26 gold) a +4 great mace of protection (387 gold) 4 stones (5 gold) a +0 long sword (45 gold) (0, 0, D:2) a +0 club (0, 2, D:2) 5 stones (3, -19, D:2) a scroll of amnesia a +1 pair of gloves (6, 4, D:2) a +0 mace (7, -27, D:2) 4 poisoned darts (14, -6, D:2) a +0 short sword (21, -6, D:2) a +0 leather armour (24, -24, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) (24, -19, D:2) a +0 club a +0 short sword 2 stones (24, -18, D:2) a +0 dagger 3 stones (29, -14, D:2) a +0 dagger (35, -27, D:2) a +0 dagger (37, -39, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, -10, D:3) a +0 leather armour an orc corpse (8, -10, D:3) an adder corpse (10, -11, D:3) a bat corpse (16, 5, D:3) a +0 mace (16, 6, D:3) a bat corpse (16, 12, D:3) a +0 club a goblin corpse (17, 11, D:3) a +0 dagger a +0 hand axe (17, 12, D:3) a +0 flail a +0 leather armour a +0 sling a +0 club a +0 falchion a +0 robe a scroll of vulnerability an orc corpse