qw Level 1 of the Dungeon (0, 0, D:1) 3 stones (3, 17, D:1) a +0 short sword (6, 7, D:1) a +0 dagger (7, 4, D:1) a book of Air (9, 44, D:1) a potion of degeneration (10, 36, D:1) a +0 dagger (16, 42, D:1) 7 stones (19, 30, D:1) a book of Touch (30, 43, D:1) 9 stones (33, 5, D:1) a +0 club (36, 24, D:1) a +0 dagger (45, 19, D:1) a +0 rapier Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 0, D:2) a +0 dagger (4, -9, D:2) 5 stones (9, 8, D:2) a +0 scale mail (17, -1, D:2) a +0 short sword (21, 7, D:2) a +0 dagger (21, 23, D:2) a +0 robe (23, -1, D:2) the +3 robe "Oqiuck" {-Tele Contam Rampage rPois} rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. (23, 0, D:2) a +0 long sword (29, 22, D:2) a +0 club (30, 21, D:2) a stone (33, 26, D:2) a +0 buckler (34, -11, D:2) an amulet of magic regeneration a +0 scale mail the +1 leather armour "Hyas Heef" {Int+2} Int: It affects your intelligence (+2). (43, 21, D:2) a potion of degeneration Level 3 of the Dungeon (0, 0, D:3) a +0 mace (3, -8, D:3) a +0 dagger a +0 falchion an orc corpse (12, 2, D:3) a +1 dagger of venom