qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, 2, D:1) a +0 dagger (11, -2, D:1) an Everburning Encyclopedia (12, -13, D:1) a +0 club (12, -10, D:1) a +0 whip 3 stones (16, 32, D:1) a +0 club (29, -13, D:1) 4 poisoned darts (34, 5, D:1) a +0 club (36, 16, D:1) a +0 ring mail (38, 17, D:1) a +0 sling (43, -4, D:1) a +0 leather armour (47, -7, D:1) a +0 short sword (55, 5, D:1) 2 stones (57, 3, D:1) 7 stones (62, 12, D:1) a +0 spear 8 stones Level 2 of the Dungeon (0, 0, D:2) a book of Debilitation (10, -10, D:2) a +0 club (14, -1, D:2) a +0 short sword (21, 1, D:2) 2 stones (28, -5, D:2) a +0 dagger (29, 13, D:2) a +0 club (29, 27, D:2) a +0 whip a +0 robe (30, 34, D:2) a +0 club (31, 13, D:2) a +0 club (31, 24, D:2) a +0 short sword a stone a +0 club (37, 20, D:2) a +0 robe (44, 5, D:2) the +3 trident "Rappoc" {freeze, Contam rElec rN+ SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rN: It protects you from negative energy. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (45, 16, D:2) a +0 dagger (48, 38, D:2) a +0 dagger (52, 5, D:2) a +0 club (54, 31, D:2) a scroll of summoning a potion of ambrosia (58, 38, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 3 stones (7, 15, D:3) a +0 club (7, 16, D:3) a +0 club (7, 17, D:3) a +0 club (8, 17, D:3) a +0 whip a +0 animal skin a +0 dagger (9, 17, D:3) a +0 dagger a +0 club a +0 club a +0 club a +0 club (9, 18, D:3) a +0 club (24, 23, D:3) a +0 dagger (25, 8, D:3) a +0 short sword 3 stones (33, 2, D:3) a +0 dagger (42, -8, D:3) a +0 scale mail (50, 6, D:3) a +0 club (51, -12, D:3) a +1 whip of freezing Level 5 of the Dungeon (0, 0, D:5) a scroll of blinking Level 6 of the Dungeon (3, -26, D:6) a wand of digging (7) (3, -21, D:6) 2 potions of brilliance a ring of flight