qw Level 1 of the Dungeon (0, 0, D:1) a book of Debilitation (15, 38, D:1) a +0 whip 5 stones a +0 club (29, 7, D:1) a book of Scorching (32, -9, D:1) a scroll of fear (34, 19, D:1) a +0 dagger (39, 12, D:1) a +0 club 5 stones (40, 32, D:1) a +0 club (41, -4, D:1) a +0 club (44, -4, D:1) a +0 dagger (45, -15, D:1) a book of Changes (45, -13, D:1) a +0 leather armour (45, -11, D:1) a +0 dagger (46, 16, D:1) 7 stones (49, 12, D:1) a +0 dagger (52, -2, D:1) a +0 dagger (56, 5, D:1) a +0 short sword (62, -5, D:1) 5 stones (66, 0, D:1) a +0 scale mail (68, 2, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 8, D:2) a +0 short sword (5, 9, D:2) a +0 short sword the +7 sling "Waerajewk" {venom, Will+ Str-2 Dex+4} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (-2). Dex: It affects your dexterity (+4). Will: It increases your willpower. 3 poisoned darts a scroll of fear (8, -13, D:2) a +0 dagger (10, 8, D:2) a +0 whip (16, 27, D:2) a +0 whip (22, 7, D:2) a +0 robe (25, 9, D:2) 5 poisoned darts (28, -2, D:2) a +0 short sword (30, -1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (3, 25, D:3) a quokka corpse (skeletalised by now) (6, 16, D:3) a ball python corpse (skeletalised by now) (7, 6, D:3) a quokka corpse (skeletalised by now) (15, 21, D:3) a +0 club (16, 8, D:3) a +0 trident a +0 leather armour (16, 18, D:3) a +0 short sword (16, 21, D:3) a +0 dagger a +0 robe a +0 hand axe (16, 23, D:3) a +0 short sword (17, -32, D:3) 5 stones (21, -23, D:3) a +0 short sword a +0 leather armour (34, -30, D:3) a bat corpse (36, 17, D:3) 8 stones (37, 17, D:3) a staff of earth (46, 4, D:3) a +0 club (47, -23, D:3) a hobgoblin corpse (54, -35, D:3) a +0 plate armour (60, -19, D:3) a +0 spear (63, -33, D:3) a +0 short sword a +0 leather armour a +0 dagger a +0 chain mail a +0 war axe a +0 falchion (63, 17, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a hound corpse