qw Level 1 of the Dungeon (0, 0, D:1) a +0 mace (6, 1, D:1) a +0 short sword (13, -15, D:1) a stone (27, -17, D:1) a +0 sling (46, 8, D:1) a +0 dagger (54, -11, D:1) 2 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (5, 14, D:2) a +0 whip (13, -26, D:2) a +0 short sword (14, -29, D:2) a +0 club (16, -38, D:2) a +0 dagger a +0 dagger a +0 animal skin a +0 dagger (18, -38, D:2) a +0 dagger (20, -29, D:2) a +0 falchion (22, 5, D:2) a +0 robe (58, 17, D:2) a +0 leather armour (70, -35, D:2) a +0 mace Level 3 of the Dungeon [Shop] Tuix's Weapon Shop a +0 rapier (48 gold) a +0 whip (30 gold) 6 silver boomerangs (108 gold) a +0 club (12 gold) a +3 dagger of venom (232 gold) a +0 war axe (42 gold) a +3 scimitar of holy wrath (290 gold) (0, 0, D:3) a +0 halberd a throwing net (1, 0, D:3) a +0 whip (1, 1, D:3) a +0 spear (14, -6, D:3) a +0 pair of boots (20, 4, D:3) a +0 robe (21, -3, D:3) a +0 hand axe (24, -2, D:3) a human corpse (skeletalised by now) (27, 37, D:3) a hobgoblin corpse (37, 14, D:3) a ball python skeleton (38, 11, D:3) a staff of cold (38, 20, D:3) a frilled lizard skeleton (43, -10, D:3) the +4 falchion "Volun" {vorpal, Will- rCorr Dex-2 Stlth+} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-2). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. Stlth: It makes you more stealthy. (unseen) (49, 5, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (54, 20, D:3) 6 poisoned darts