qw Level 1 of the Dungeon (3, 15, D:1) a +0 whip (13, -2, D:1) a +0 robe (14, 10, D:1) 5 stones a +0 short sword (24, 7, D:1) a +0 whip (26, 12, D:1) a +0 club (31, -10, D:1) a +0 club (43, 19, D:1) a +0 dagger (44, 9, D:1) a +0 club (44, 10, D:1) 5 stones (46, 19, D:1) a +0 scale mail (52, -1, D:1) a +0 dagger (56, 12, D:1) a +0 dagger (59, 11, D:1) 4 stones (60, -7, D:1) a +6 ring of intelligence a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 2 stones (5, -14, D:2) a +0 short sword (6, -12, D:2) 3 stones (13, -11, D:2) 5 stones (17, -28, D:2) a potion of brilliance (21, -27, D:2) a +0 hammer (25, -7, D:2) a +0 dagger (29, -27, D:2) a ring of poison resistance (32, -13, D:2) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (40, 12, D:2) a +0 club (46, -23, D:2) a +0 dagger a +0 dagger (52, -34, D:2) a +0 ring mail (52, -13, D:2) a +0 sling (59, -17, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a scroll of amnesia (0, 18, D:3) 2 atropa-tipped darts (1, 4, D:3) 2 stones (2, 11, D:3) a +0 barding (8, -1, D:3) a +0 dagger (9, 3, D:3) a +0 leather armour (13, 19, D:3) a +0 dagger (14, 19, D:3) a +0 short sword a +0 whip (14, 20, D:3) a +0 flail a +0 whip (19, 25, D:3) 4 stones (22, 34, D:3) 4 stones a +0 ring mail a wand of acid (11) (23, 49, D:3) a +0 whip (28, 11, D:3) 3 large rocks (34, 38, D:3) a +0 club a stone (41, 4, D:3) a +0 dagger (42, 52, D:3) a +0 dagger of holy wrath (45, 30, D:3) a +0 dagger (62, 26, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a staff of air (3, -5, D:4) a +0 dagger (6, -3, D:4) a scroll of magic mapping (6, 28, D:4) a +0 buckler (7, 7, D:4) a +0 rapier a +0 leather armour (13, 11, D:4) a book of the Senses (15, -3, D:4) a +0 club (15, 2, D:4) a +0 club 2 poisoned darts a +0 whip (15, 6, D:4) a +0 dagger (17, 5, D:4) 5 stones (18, -5, D:4) a +0 dagger (18, 1, D:4) a +0 club (20, 33, D:4) a +0 quarterstaff (24, 17, D:4) a book of Geomancy (26, 12, D:4) a +0 long sword (27, -13, D:4) a potion of flight (34, 9, D:4) a +0 ring mail (36, -1, D:4) a potion of flight (40, 6, D:4) 9 stones (40, 9, D:4) a potion of brilliance (40, 25, D:4) a +0 scythe a +1 robe of positive energy (45, 11, D:4) a +0 flail a +0 leather armour (45, 12, D:4) a +0 club a +0 club a +0 leather armour (46, 11, D:4) a +0 mace a +0 leather armour (47, 11, D:4) a +2 dagger of venom a +0 robe (53, 5, D:4) the +9 sling of the Skies Above {vorpal, rC- rCorr Dex+4} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (56, 2, D:4) 6 stones (58, -2, D:4) 5 stones Level 5 of the Dungeon (4, -28, D:5) a +0 dagger (4, -6, D:5) a +0 great sword (4, 9, D:5) a +0 mace a +0 leather armour (5, 7, D:5) a +0 mace a +0 flail an orc corpse (skeletalised by now) (5, 8, D:5) a +0 dagger a +0 robe (5, 9, D:5) a +1 whip of freezing an orc corpse (skeletalised by now) (8, -17, D:5) a +0 morningstar a +0 robe a potion of flight (10, -25, D:5) a staff of air (19, -37, D:5) a book of Scorching (22, -31, D:5) a +0 flail a +0 leather armour (24, -32, D:5) a +0 club a +0 ring mail (34, 10, D:5) a book of Necromancy (44, -23, D:5) a +4 halberd (45, -22, D:5) a +0 whip a +0 club (48, -14, D:5) a +0 whip (49, -2, D:5) a +0 ring mail (56, -4, D:5) an iguana corpse (60, -2, D:5) a potion of berserk rage Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (18, -3, D:6) 6 stones (21, -9, D:6) a potion of curing (25, -10, D:6) a +3 halberd (still there?) a +0 robe (still there?)