qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -17, D:1) a +0 hand axe (5, -13, D:1) 4 stones (7, -1, D:1) a +0 club (9, -31, D:1) 3 poisoned darts (14, -36, D:1) an orb of guile (18, -9, D:1) a +0 war axe (27, -4, D:1) 5 stones (28, 3, D:1) a +0 dagger (29, -28, D:1) a +0 leather armour (30, -11, D:1) a +0 sling (36, -33, D:1) a +0 whip (36, -31, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) the +0 chain mail of Morality {rPois rN+ Will+ Str-3} Str: It affects your strength (-3). rPois: It protects you from poison. rN: It protects you from negative energy. Will: It increases your willpower. (2, 7, D:2) 7 gold pieces (24, -19, D:2) a +0 falchion (25, -14, D:2) a jackal corpse a jackal corpse (26, -13, D:2) a jackal corpse (26, 8, D:2) a +0 sling (33, -16, D:2) a +0 club a +0 robe a wand of flame (20) (33, -13, D:2) a +0 short sword a stone (39, -9, D:2) a +0 ring mail (43, 5, D:2) a book of Necromancy (45, -4, D:2) a Young Poisoner's Handbook