qw Level 1 of the Dungeon (5, 2, D:1) a +2 short sword of distortion (6, 37, D:1) a ring of wizardry (14, 11, D:1) 2 poisoned darts (14, 42, D:1) a +0 dagger (15, -1, D:1) 5 poisoned darts (18, 14, D:1) a +0 dagger a stone (18, 21, D:1) a +0 robe (24, -3, D:1) a +0 short sword (34, -4, D:1) a +2 dagger of electrocution (36, 34, D:1) a +0 short sword 4 stones Level 2 of the Dungeon (0, 0, D:2) 3 poisoned darts (9, -9, D:2) a book of Burglary (10, 11, D:2) 4 stones (13, -6, D:2) a +0 rapier (19, -14, D:2) a +0 spear (19, -8, D:2) a +0 club 3 stones (25, 17, D:2) a +0 dagger (37, -12, D:2) a +0 short sword (42, -15, D:2) a +0 ring mail (58, -25, D:2) the +0 long sword "Hiwaliuw" {flame, rF+ Dex+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). rF: It protects you from fire. Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (9, -11, D:3) a +0 short sword (10, -8, D:3) a +0 short sword a +0 scale mail (12, 4, D:3) a +0 dagger a +0 robe (12, 9, D:3) a +0 club (29, 31, D:3) a +0 scale mail (30, 31, D:3) a +0 spear (34, -23, D:3) 2 poisoned darts (41, -14, D:3) a +0 club (44, 19, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 27, D:4) a +0 dagger (5, 8, D:4) a hobgoblin skeleton (5, 22, D:4) a book of Dangerous Friends (7, 11, D:4) a +0 robe (14, 12, D:4) a wand of light (6) (14, 23, D:4) an adder corpse (15, 21, D:4) a hobgoblin corpse (19, 22, D:4) a +0 whip (33, -14, D:4) a +0 dagger a +0 robe a +0 short sword an orc corpse an orc corpse (34, 8, D:4) 5 stones