qw Level 1 of the Dungeon (2, -18, D:1) a +0 short sword a stone (11, 15, D:1) a +0 leather armour (19, 15, D:1) 2 poisoned darts (21, 1, D:1) a +1 short sword of speed (30, 10, D:1) a +0 ring mail (30, 15, D:1) a +0 dagger (33, -25, D:1) a staff of poison (33, -24, D:1) a ring of poison resistance (34, -25, D:1) a +1 short sword of protection (34, -24, D:1) a +0 club (36, 0, D:1) a +0 dagger (37, 12, D:1) 3 poisoned darts (40, 10, D:1) a +0 dagger (42, 1, D:1) a +0 club Level 2 of the Dungeon [Shop] Tahi's Book Shoppe a book of Geomancy (234 gold) a book of Touch (286 gold) a book of the Senses (416 gold) a book of Scorching (390 gold) a book of Cantrips (156 gold) a book of Frost (260 gold) a book of Burglary (260 gold) (0, 0, D:2) a +0 dagger (26, -12, D:2) a stone (32, -1, D:2) a +0 ring mail (38, 14, D:2) a +0 spear (38, 15, D:2) a scroll of noise (43, -23, D:2) 4 poisoned darts (54, -16, D:2) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (62, -15, D:2) a +0 whip a stone Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (6, 25, D:3) a +0 dagger (9, -4, D:3) 8 stones (13, 12, D:3) a +0 dagger (13, 13, D:3) a +0 short sword a stone (14, 18, D:3) 4 stones (22, 4, D:3) a +3 whip of electrocution (24, 4, D:3) a +0 whip a +0 ring mail a +0 club a +0 whip a +0 dagger (30, 23, D:3) a +0 club (44, -4, D:3) a +0 mace (47, 22, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 5 stones (1, 16, D:4) a +0 flail a +0 leather armour (3, 15, D:4) a +0 hand axe a +0 whip (3, 16, D:4) a +0 club a +0 sling a +0 club a +0 hand axe a +0 chain mail (5, 29, D:4) 2 poisoned darts (8, 3, D:4) a +0 ring mail (10, -4, D:4) a +0 club (13, -7, D:4) a +0 ring mail (16, 25, D:4) a wand of flame (6) (16, 26, D:4) a +0 scythe a +1 robe of cold resistance (23, -8, D:4) a +0 club (31, -5, D:4) a +0 giant club (33, 16, D:4) a +0 rapier a +0 leather armour (35, 6, D:4) a +0 whip 3 stones (39, 28, D:4) 7 stones (45, 2, D:4) a +0 club a +0 whip (46, 2, D:4) a +0 whip (46, 3, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) 3 poisoned darts a +0 short sword (1, -2, D:5) a stone a +0 dagger (2, -2, D:5) 5 poisoned darts a +0 whip a +0 short sword 4 stones a +0 dagger (2, -1, D:5) 5 stones a +0 short sword (2, 0, D:5) a +2 dagger of freezing a +0 dagger (5, -21, D:5) a +0 spear (11, -9, D:5) a scroll of noise (23, -5, D:5) 8 stones (25, -24, D:5) a +0 mace (32, 12, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 dagger (0, 2, D:6) a +0 ring mail a +0 rapier (10, -25, D:6) a +0 whip (20, -31, D:6) a potion of degeneration a potion of invisibility (20, 0, D:6) a +0 shortbow (24, -17, D:6) a Young Poisoner's Handbook (29, 4, D:6) a +0 club (34, 5, D:6) a +0 hand axe a +0 dagger (34, 6, D:6) a +4 dagger of speed a +0 robe (37, 10, D:6) a +0 short sword (38, -16, D:6) 5 stones (42, 2, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a scroll of noise (0, 7, D:7) a +0 dagger a +0 robe (1, 7, D:7) a +0 scimitar a +0 chain mail (2, -6, D:7) a +2 war axe (2, 7, D:7) a +0 club (3, -13, D:7) a +0 dagger a +0 robe (3, -12, D:7) a +0 flail a +0 mace a +0 trident (14, 31, D:7) a potion of brilliance (21, -16, D:7) a +0 leather armour (25, -11, D:7) a +0 morningstar (28, 20, D:7) +0 steam dragon scales (28, 23, D:7) a +0 chain mail (37, 6, D:7) 3 stones (54, -5, D:7) a +0 leather armour a +0 short sword a +0 robe a +0 dagger a +0 hand axe a +0 leather armour a +0 hand axe a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (4, -32, D:8) a +0 club (5, 16, D:8) 5 stones (6, -35, D:8) a +0 halberd 5 poisoned darts a +0 leather armour a scroll of magic mapping (7, -21, D:8) a +0 short sword a +0 short sword (7, -20, D:8) a +0 dagger 8 poisoned darts (8, -24, D:8) a +0 club (9, -25, D:8) a +0 halberd a +0 spear (9, 10, D:8) a wand of flame (21) (10, -1, D:8) a +2 scimitar of flaming a +0 robe (11, -24, D:8) a +0 spear (15, -7, D:8) a +0 short sword a +0 short sword 13 poisoned darts (15, -6, D:8) a +0 dagger 4 stones a +0 whip a curare-tipped dart (17, -8, D:8) a +0 dagger 7 poisoned darts a +0 dagger a +0 hand axe (17, -7, D:8) a +0 hand axe a +0 scale mail (18, -7, D:8) a +0 flail a +0 short sword (20, -6, D:8) a +0 battleaxe a +0 chain mail (20, 12, D:8) a +0 falchion (21, -7, D:8) a +0 dagger a +0 robe (21, -6, D:8) a +1 mace of holy wrath a +0 leather armour a +0 club a +0 ring mail (21, 9, D:8) a +0 dagger a +0 ring mail (23, -11, D:8) a book of Storms the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of flight (11, 26, Lair:1) a black mamba corpse (skeletalised by now) (26, -8, Lair:1) a +0 flail (38, 44, Lair:1) a +0 falchion (43, 39, Lair:1) a scroll of immolation (43, 43, Lair:1) a +0 leather armour (46, 32, Lair:1) the +6 quarterstaff of the Desert {freeze, Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). (52, -7, Lair:1) a scroll of torment (54, 10, Lair:1) a scroll of poison (56, 9, Lair:1) a +0 scale mail (66, 38, Lair:1) a +0 morningstar Level 2 of the Lair of Beasts (2, 29, Lair:2) a +0 club (6, 6, Lair:2) a bullfrog corpse (20, 20, Lair:2) a bullfrog corpse (25, 16, Lair:2) a scroll of butterflies (29, 17, Lair:2) 4 stones (30, 20, Lair:2) a book of Cantrips