qw Level 1 of the Dungeon (0, 0, D:1) 2 scrolls of fear yes  (1, 11, D:1) 5 stones yes  (3, -5, D:1) a +0 dagger yes  (11, -6, D:1) 6 stones yes  (12, -25, D:1) a scroll of brand weapon yes  (19, -5, D:1) 4 stones yes  a +0 club yes  a +0 whip yes  (25, -22, D:1) a +0 ring mail yes  (29, 12, D:1) a +0 short sword yes  (34, -23, D:1) a +0 mace yes  (37, -19, D:1) a +0 scale mail yes  (37, 4, D:1) a book of the Earth yes  (39, -28, D:1) a +0 dagger yes  (43, -20, D:1) 5 poisoned darts yes  (53, -9, D:1) 3 stones yes  Level 2 of the Dungeon (0, 0, D:2) a +0 dagger yes  (4, 6, D:2) a +0 dagger yes  (14, 17, D:2) a +1 halberd of venom yes  (16, -6, D:2) a +0 short sword yes  (28, -1, D:2) a potion of brilliance yes  (42, -5, D:2) 7 stones yes  (43, 38, D:2) a +0 whip yes  (51, 46, D:2) the +1 robe of the Purple Skies {rPois} yes  rPois: It protects you from poison. Level 3 of the Dungeon (0, 0, D:3) a potion of degeneration yes  the +0 leather armour of the Sky {Harm *Slow rN++ Int-3} yes  Int: It affects your intelligence (-3). rN: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. a +1 pair of gloves yes  (7, -1, D:3) a +0 scythe yes  a +0 robe yes  (17, -9, D:3) a +0 club yes  (18, -9, D:3) a +0 dagger yes  a +0 robe yes  a +0 club yes  a +0 scale mail yes  a +0 hand axe yes  a +0 whip yes  (19, 12, D:3) a +0 club yes  a +0 scale mail yes  (30, 1, D:3) a +0 mace yes  a +0 leather armour yes  (32, 17, D:3) a +0 dagger yes  (32, 31, D:3) a +0 flail yes  a +0 leather armour yes  a +0 dagger yes  (33, 1, D:3) a +0 dagger yes  a +0 robe yes  (33, 31, D:3) a +0 club yes  (34, 13, D:3) a +0 club yes  a +0 animal skin yes  a +0 helmet yes  a wand of roots (5) yes  a +0 club yes  (35, 11, D:3) a +0 dagger yes  a +0 sling yes  a +0 dagger yes  (35, 13, D:3) a +0 club yes  a +0 dagger yes  (36, 11, D:3) a +0 club yes  a +0 dagger yes  (37, 12, D:3) a +0 dagger yes  (38, 7, D:3) 7 stones yes  (40, 4, D:3) a +0 ring mail yes  (44, -13, D:3) a +0 scale mail yes  (46, -12, D:3) a +0 scale mail yes  (47, 13, D:3) 4 stones yes  (50, 8, D:3) a +0 club yes  (60, 7, D:3) a +0 war axe yes  Level 4 of the Dungeon (0, 0, D:4) a potion of degeneration yes  (2, 13, D:4) a +0 rapier yes  (6, 10, D:4) a +0 robe yes  (6, 31, D:4) a +0 ring mail yes  (9, 3, D:4) 5 stones yes  (9, 7, D:4) a +0 leather armour yes  a +0 vorpal mace yes  a +0 leather armour yes  a +0 dagger yes  a +0 trident yes  (9, 9, D:4) a +0 hand axe yes  (9, 21, D:4) a +0 spear yes  (9, 26, D:4) a +0 short sword yes  5 stones yes  (18, 11, D:4) a +0 dagger yes  (20, 2, D:4) a +0 dagger yes  (21, 2, D:4) a +0 club yes  (21, 14, D:4) a +0 club yes  (32, 5, D:4) a +0 club yes  (34, 16, D:4) a book of Flames yes  (37, 10, D:4) a scroll of amnesia yes  (38, 10, D:4) a +0 dagger yes  (38, 12, D:4) a +0 hand axe yes  Level 5 of the Dungeon (0, 0, D:5) 6 stones yes  (1, 4, D:5) a +0 mace yes  (3, -10, D:5) a +0 flail yes  (6, -18, D:5) a +0 leather armour yes  (7, -19, D:5) a +0 short sword yes  (7, -18, D:5) a +0 short sword yes  (15, -22, D:5) a +0 robe yes  (29, -26, D:5) a +0 mace yes  (30, 15, D:5) 2 stones yes  (37, -20, D:5) a +0 scale mail yes  (38, -2, D:5) an amulet of magic regeneration yes  a +0 scale mail yes  (39, -20, D:5) a +0 whip yes  (42, -21, D:5) a stone yes  (44, 2, D:5) a +0 giant club yes  (49, 2, D:5) a scroll of vulnerability yes  (50, -27, D:5) 5 stones yes  (53, -28, D:5) a +2 flail of holy wrath yes  a +0 chain mail yes  Level 6 of the Dungeon (6, 13, D:6) a +0 flail yes  a +0 leather armour yes  (6, 15, D:6) a +0 dagger yes  (7, 16, D:6) a +0 club yes  a +0 scale mail yes  (7, 18, D:6) a +0 sling yes  (8, -33, D:6) a +0 chain mail yes  (13, -25, D:6) a +0 shortbow yes  (16, 6, D:6) 3 stones yes  (21, -18, D:6) a +0 scimitar yes  a +0 robe yes  a +0 falchion yes  a +0 robe yes  (21, -17, D:6) a +3 scimitar of freezing yes  a +0 robe yes  (22, -10, D:6) a +1 short sword of venom yes  a +0 ring mail yes  (23, -22, D:6) a +0 dire flail yes  a +0 robe yes  (23, -10, D:6) a +0 dagger yes  a +0 leather armour yes  a +0 dagger yes  a +0 robe yes  (23, 29, D:6) a +0 scale mail yes  (24, -22, D:6) a +4 great sword of freezing yes  a +0 robe yes  (26, 10, D:6) a +0 ring mail yes  (28, -8, D:6) a +0 hand axe yes  (28, -6, D:6) a +0 robe yes  (31, -3, D:6) a +0 spear yes  Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour yes  (1, 12, D:7) 2 stones yes  (4, 18, D:7) a +0 hand axe yes  (4, 30, D:7) a +0 hand axe yes  (10, 23, D:7) a ring of flight yes  an amulet of faith yes  (14, -12, D:7) 6 stones yes  (15, 33, D:7) 3 stones yes  (17, -13, D:7) a wand of flame (20) yes  (18, 7, D:7) a +0 whip yes  (19, -6, D:7) 6 poisoned darts yes  (27, 11, D:7) a +0 whip yes  a +0 dagger yes  a +0 robe yes  (27, 12, D:7) a +0 flail yes  a +0 plate armour yes  (28, 11, D:7) a +0 dagger yes  a +0 ring mail yes  a +0 mace yes  (28, 23, D:7) a +0 scale mail yes  (29, 11, D:7) a +0 giant club yes  (36, 18, D:7) 7 stones yes  (38, 1, D:7) a There-And-Back Book yes  (43, 35, D:7) a book of Callings yes  Level 8 of the Dungeon (13, -10, D:8) a +0 halberd yes  a +0 plate armour yes  a +0 club yes  a +0 scale mail yes  (14, -11, D:8) a +0 club yes  a +0 short sword yes  (15, 16, D:8) an amulet of regeneration yes  (16, -5, D:8) a +0 spear yes  a +0 scale mail yes  (16, -4, D:8) a +0 flail yes  a +0 spear yes  (16, -3, D:8) a +0 halberd yes  (17, -6, D:8) a +0 spear yes  (17, -4, D:8) a +0 whip yes  (17, 10, D:8) a +0 short sword yes  (17, 27, D:8) a scroll of identify yes  (18, 11, D:8) a +0 trident yes  (18, 26, D:8) 3 gold pieces yes  (19, 11, D:8) a +0 whip yes  (20, 23, D:8) a scroll of fog yes  (21, -11, D:8) a +0 dagger yes  a +0 leather armour yes  (22, 27, D:8) a +0 dagger yes  (26, 20, D:8) a potion of invisibility yes  an amulet of regeneration yes  the amulet "Vozipi Medwy" {Spirit Harm Fly rElec Will-} yes  [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Fly: It grants you flight. Harm: It increases damage dealt and taken. Will: It decreases your willpower. the amulet of Suspected Treachery {Acrobat Int+4 Dex+2} yes  [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). a +0 buckler yes  (27, 6, D:8) 4 poisoned darts yes  (27, 20, D:8) a +0 club yes  (28, 5, D:8) a +0 short sword yes  (29, 18, D:8) a +0 club yes  9 gold pieces yes  (30, 20, D:8) 37 gold pieces yes  (31, 4, D:8) a +0 trident yes  (32, 20, D:8) a +0 hand axe yes  a +0 ring mail yes  7 gold pieces yes  (33, 17, D:8) a +0 whip yes  5 stones yes  (34, 5, D:8) a +0 rapier yes  (34, 18, D:8) 23 gold pieces yes  (34, 19, D:8) a +0 dagger yes  5 poisoned darts yes  (35, -15, D:8) a +0 short sword yes  a +0 ring mail yes  a +0 hand axe yes  a +0 ring mail yes  (35, 16, D:8) a +0 short sword yes  (35, 18, D:8) a +0 dagger yes  (35, 19, D:8) a +0 spear yes  (36, 23, D:8) a +0 trident yes  a +0 ring mail yes  (38, -15, D:8) a +0 hand axe yes  (48, 12, D:8) a +0 shortbow yes  the Ecumenical Temple