qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 12, D:1) a +0 sling (9, 21, D:1) a +0 falchion (9, 22, D:1) a +0 dagger (11, 2, D:1) a +0 dagger a stone (32, 19, D:1) a +0 dagger (56, -3, D:1) 5 large rocks (57, -6, D:1) 4 stones (59, -8, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Jer Dysch's Distillery 2 potions of flight (78 gold) a potion of heal wounds (65 gold) a potion of brilliance (52 gold) a potion of might (52 gold) [Shop] Muuzit's Jewellery Boutique a ring of flight (245 gold) the macabre finger necklace {rN+} (560 gold) [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. a ring of fire (350 gold) a ring of poison resistance (280 gold) a ring of see invisible (210 gold) a ring of flight (245 gold) the amulet of Vitality {RegenMP++ Regen++} (1400 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Regen: It increases your rate of health regeneration. an amulet of reflection (420 gold) an amulet of faith (560 gold) [Shop] Xenat's Armour Shop a +0 robe (9 gold) a +2 leather armour of cold resistance (266 gold) a +0 robe (9 gold) a +0 pair of gloves (63 gold) a +0 scale mail (56 gold) a +2 buckler (231 gold) a +0 ring mail (56 gold) [Shop] Qaac's Weapon Emporium the +9 war axe of Eskaff {elec, *Slow rN+ MP+9 Str+3 Dex+4} (1021 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. a +0 mace (33 gold) a +1 whip of draining (126 gold) the +1 rapier of Resourcefulness {spect, *Rage rElec rPois Int+4 Stlth+} (465 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you more stealthy. a +0 great sword of freezing (150 gold) a +0 spear (33 gold) a +1 morningstar of protection (129 gold) a +3 vorpal arbalest (260 gold) (0, 0, D:2) 7 stones (11, -9, D:2) a staff of conjuration (19, 2, D:2) a +0 dagger (24, -11, D:2) a +0 robe (26, 29, D:2) a bat corpse (skeletalised by now) (29, 14, D:2) a +0 leather armour (29, 31, D:2) a +0 whip (30, -7, D:2) 8 stones (31, 1, D:2) a +0 club (31, 31, D:2) a potion of berserk rage (32, -5, D:2) a +0 short sword (34, -8, D:2) 2 stones (36, 17, D:2) 5 poisoned darts (36, 33, D:2) a +0 dagger of venom 5 stones a kobold corpse (skeletalised by now) (38, 20, D:2) a +0 hand axe a +0 scale mail (41, -4, D:2) a +0 buckler Level 3 of the Dungeon [Shop] Niraolam's Jewellery Emporium an amulet of faith (520 gold) a ring of ice (325 gold) a +4 ring of slaying (1014 gold) an amulet of the acrobat (390 gold) a ring of protection from cold (325 gold) an amulet of the acrobat (390 gold) a ring of see invisible (195 gold) an amulet of reflection (390 gold) a ring of protection from cold (325 gold) a +4 ring of protection (468 gold) (0, 0, D:3) an adder corpse (8, -4, D:3) a +0 short sword a kobold corpse